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IL-2 Sturmovik The famous combat flight simulator.

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  #131  
Old 01-23-2010, 07:06 PM
Lucas_From_Hell Lucas_From_Hell is offline
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You guys only talk about remove it, don't put it and etc.

Think big, this is a free world - make it switcheable, then everyone's happy.

And, guys, for heaven's sake, stop thinking you know more about flying than the devs do. I don't remember where I saw it, but if I remember correctly, Oleg was (is?) a pilot himself, so I'm pretty sure he knows how does it work.

The Storm of War x Wings of Prey debate is pointless. Two different approaches, with different public as well. While one tries to make graphics look only realistic, without making it too fancy, the other introduce a rather darker atmosphere, that gives a sort of dramatic feeling to it, and calls for more action. Would be interest to have both as an option, though.

However, I'm not sure if it fits Maddox Games' general idea for Storm of War to have unrealistic eye-candies just because they give a nice movie-style feeling to the whole thing.

I won't go any further because this is a thread dedicated to the updates, and not whining and another WoP debate which will end with WoP guys defending it blindly and the rest flaming it completely.

Also, people like to point to the devs that 2+2=4 and etc. without even reading the Q&A on the requests thread. Most things people complain and ask about have been explained more than a hundred times by the poor developers. They know how it should look, trust me.

Got a bit immersed in the rant and forgot to comment on the update!

Ilya, the screenshots are amazing. Nice look from the BR.20 cockpit. The Lorenz looks very nice (curiously, it's different than Team Daidalos one for Il-2). The detail on ships sometimes make me wonder if this is a new Silent Hunter or a flight simulator. Truly amazing. The water looks very nice. Now where's my life-jacket?

Now Ilya, let's admit it: MuxaHuk totally stole your thunder this time. And, hell, he should do it more often!

Unpolished or anything you want to call it, that's still a piece of art! Very pleasant sensation of being in a smooth level flight... and then jumping to a hardcore roller-coaster. Really, really nice. I can't get tired of seeing that Spitfire cockpit. Absolutely perfect.

And yes, unfortunately (), you'll probably have to feed us with some moving action more often
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  #132  
Old 01-23-2010, 07:12 PM
zaelu zaelu is offline
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Quote:
Originally Posted by luthier View Post
What on EARTH are you talking about?
Oh... my exprimation was a bit out of... focus .

I was saying that it was not a surprise that the shadows were moving. Not that I didn't see them moving.

Like the movie said to us: "Hey look... moving shadows!"
And I go: "Oh nice... but I didn't think they were just painted on in the screenshots"

Sorry again for the confusing exprimation.

@virre89

I am not disrespectful at all... you are just too touchy. I don't know if you are part of the Maddox team but I'd expect one of the team members to be not too pleased with my comments and I wish my words will be taken just as a critique from a singular point of view... my own. If it helps pointing some areas of things that should be in focus for development updates, improvements or final release... I'd be happy it helped. But if you are not part of the team... then your reaction is just "fanboyism" and I think is very dangerous for a team to listen only praises.

Last edited by zaelu; 01-23-2010 at 07:19 PM.
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  #133  
Old 01-23-2010, 07:24 PM
Romanator21 Romanator21 is offline
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Quite frankly, I don't see a problem with the water in this game. From the air it looks just fine. Again, there is an issue of visual range. In SH the water is nice, but I noticed in their videos that the waves start to repeat and form a "quilt" pattern after less than a mile. This is fine if the camera is at the surface, which is 99% of the time in SH.

A flight sim has to render water waves which should not have a visible pattern for maybe 10 miles at least. So, in the same way that ground textures will not appear in a flight sim the way they do in a FPS, so too will the water.

The visual representation of the shaking is maybe much. As has been said, there is a dampening effect because of our biology. It should be felt, not seen, but that is impossible to do for a computer game.

My suggestion, would be to have shaking of loose items (like the canopy pull handle) while dampening the camera vibrations.

Save for the vibrations, I would say the movement of the head was very realistic. There's obviously compression into the seat from G's and it goes side to side while making hard banks. Very nice.

However, I noticed a bug with your gunsight. It seems to show a hard horizon and brown color above.



I would imagine that because of this the gunsight is more than just a texture. So, will it be refracting light?

The clouds look good. I would like to know of there will be a greater variety of shapes besides the "cotton balls" that show up after a rainy day. Will there be changes in thickness (up and down)? Will there be a possibility of seeing a towering cumulonimbus maturing into the anvil shape? Will there be multiple layers? Will high altitude clouds also change, or are they bound with the map as in Il-2?
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  #134  
Old 01-23-2010, 07:32 PM
=815=TooCooL =815=TooCooL is offline
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Originally Posted by virre89 View Post
Gimme a break , one of the most disrespectful posts i've read in quite a while. You assume to f*king much tech out of a video you know nothing about.. this will be the real deal compared to the arcade shooters out there, sorry you can't have everything.. but its still a game in some sort.. otherwise just go drive a real damn spitfire or build your own game..water / clouds look like IL2? ye right and i am Arnold Schwarzenegger..

Keep it up Oleg , the team and let us hear the engine roars next time
Oh no Here comes a fanboy.
I second Zealu's points.
Seeing that video, i know it is beta, but anyone but fanboy can see and speak what doesn't look right.
Self shadow is gorgeous and poly count is impressive but cloud and water is that of il-2.
How about coop with gaijin entertainment guys.(kidding, that would be impossible)
Their flight game is no where close to il-2 in sim aspect but did outstanding job in graphic, atmosphere, and clouds. (Behold overcast clouds in wop)
I know you're busy, but I appreciate you taking the time to play WoP and find what is missing in il-2 and BOB beta video.
Writing it on phone so plz bear my spells.
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  #135  
Old 01-23-2010, 07:37 PM
Avimimus Avimimus is offline
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Originally Posted by luthier View Post
What on EARTH are you talking about?
Not really a Dr. Who fan, but this is a really well written episode that should explain... I think...


Last edited by Avimimus; 01-23-2010 at 07:41 PM.
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  #136  
Old 01-23-2010, 07:51 PM
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mazex mazex is offline
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Originally Posted by luthier View Post
1C is a huge company, our servers are maintained by a different department within it. The entire 1C Games team, hundreds of people, are moving to a different location piecemeal. So it's all very structured and well though out, it's just I'm not on top of it as much as I should be personally.


Also, I'm very glad to see most of you guys like the Spitfire video. It was actually a real 100% honest leak that we didn't expect. Both me and Oleg felt that it was still not polished enough to be released, and in any case I would have wanted to splice it up with some outside views, fly a little better, etc.

Now I guess we have to do videos more often, because a handful of screenshots just won't be the same anymore...
He he, someone will have a tough monday at work It felt a bit weird getting a video that we have all longed for on page two of an update thread
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  #137  
Old 01-23-2010, 08:03 PM
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major_setback major_setback is offline
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[QUOTE=Romanator21;138939]

....

The visual representation of the shaking is maybe much. As has been said, there is a dampening effect because of our biology. It should be felt, not seen, but that is impossible to do for a computer game. ....


....However, I noticed a bug with your gunsight. It seems to show a hard horizon and brown color above.



QUOTE]

I think Ilya maybe forgot that Spitfires don't have combat flaps, and they got stuck..it looks like the sort of buffetting you get with (stuck) full flaps to me.

The gunsight is slightly shaded/tinted I think, or polarized maybe (I know some aircraft in WWII had polarized gunsights) - so the sky can look darker through them, and reflections are cut from the shine on the sea.

Great video 1C!!!!! We want more
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  #138  
Old 01-23-2010, 08:32 PM
kendo65 kendo65 is offline
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Originally Posted by Insuber View Post
I don't know if it's the final version, but in this case the radio room looks flat, the textures must be improved IMHO. Look at the struts on the right for instance.

Ins
I think the apparent 'flatness' is due mainly to the low light levels - ie it's dark. If you look at the inner rings of the various dials you can clearly see shadows on the right hand side.
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  #139  
Old 01-23-2010, 08:53 PM
Sutts Sutts is offline
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Originally Posted by zaelu View Post
I saw the little movie and I would like to say this:

1. The movie was posted maybe as a response to the comments of some that were not impressed anymore by the still updates etc. So if those comments were not posted... maybe this video wasn't posted.
2. I am not particularly impressed by the movie... sorry. Is not something I didn't see before. I was expecting the shadows to move in the cockpit not to be prerendered and painted on it..you know. Also I think we saw them before in the Hurri right? I knew the level of detail of the Spit pit.
3. The shaking... is imho a fake try to express the tremor/shake the plane has in real life but is placed (like in many many other games) where it is suppose not to exist - in the eyes. As Protos said, the neck and head acts as dampers and I add that the eyes have "steady cam" tech in the muscles that operates them and are surrounded by fat and are full of "gelly" fluid that do the same... they absorb vibrations. On top of that comes the big "computer" on the back side of them... the brain that not only post process the image to cut out the undesired and hindering things but when the "conscience" analyze the reality through the see sense is taking "shaking" into account only to acknowledge the existence of those undesired and maybe worrying natural factors.
For me that is like the fake "bass" from small earplugs for audio players... you can swear it sounds with plenty of realistic bass but that's till you fell the real bass from some powerful speakers.
What's more funny, is that is obvious is just a cool "realistic" effect made by the devs, cause the gunsight reflex circle is not shaking almost at all... cause they know you couldn't aim if "the dance" would be on everything . And in this way looks even more silly. I would preffer removing it for good and just put a plugin for those buttshakers in the game market.
4. I would like to see the medium and atmospherics of SoW... I know I will have to wait more but this is what I want to see... No... I am not impressed of those clouds as they look just like IL-2 clouds just a bit longer... Is the same "synthetisation" of clouds that looks technically close to reality but very unrealistic in the end as a feel. Like the sounds in Il-2... kind of. The water reflection... ok... nice effect but water is still close to IL-2 one just 2-3 visual things added but, no real waves... no etc. If is not close to the one in SH4-5 is not counting as "Wow!". The ground is visible a bit in that movie and is just a place holder... so it is better not to be counted.

Sorry if I sound negativistic but, I believe the team doesn't need now a pleased crowd that goes "uh!-oh!" at anything the put out on the updates. They need feedback and if we the fans are not "harsh" a bit and "demanding" the real unseen crowd that will buy the game will do it after release by not buying it. Which will be bad.

Basically, besides the level of details that are very high in some places (poligon counts etc) the SoW wip updates still looks visually under that WoP game. No... the simulation can not count now, as is not depicted in the screenshots too much.
I sure hope that when all parts of the game will come together the game will shine but, the current state of updates just show be that there is still a lot of work to be done and the team is at it.

So... keep it up team!

You really shouldn't act like some kind of expert when you obviously don't know your subject matter. The reflector sight optics are designed to stay put while your head shakes and moves about. Watch this demonstration on youtube if you need proof.



I think there are more constructive ways of making your point without resorting to that kind of blunt attack packed full of negativity. That video was a materpiece and it isn't even finished yet. There's just no pleasing some folk.

And no, I'm no fanboy...just someone who believes in giving credit where credit is due.

Last edited by Sutts; 01-23-2010 at 08:56 PM.
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  #140  
Old 01-23-2010, 09:15 PM
Freycinet Freycinet is offline
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Yeah, Zaelu definitely got his looong analysis of a reflector gunsight dead wrong. And the thing about the shadows, but he went back on that, it seems. But he's not short on self-confidence when it comes to "giving the team advice" so that's excellent!
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