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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 12-19-2009, 03:28 PM
nearmiss nearmiss is offline
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Why all the dark gradient edges and borders?
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  #72  
Old 12-19-2009, 06:45 PM
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Chromius Chromius is offline
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Quote:
Originally Posted by David603 View Post
Just off the top of my head, this is what I know so far about Wings of Prey.

WoP FMs and DMs are taken from Il2 1946. Engine management could be as per 1946, but I don't know, because the more complex features were omitted from the console versions because a gamepad does not have enough buttons.

AI is taken from 1946 but seems to have been altered somewhat, not necessarily for the better, and isn't as good as the Certs AI mod.

Multiplayer has 4 different game modes, Dogfight, Team Dogfight, Strike and Capture the Airfield. 16 players are supported on consoles, this will probably be increased for PC. Take-offs and landing are not featured in multiplayer on consoles, but the devs have said this will be changed for PC.

6DOF will be supported on PC.

There will be a mission creator, but I don't know details of this.
Well that does sound a bit promising, and admittedly those screenshots over the city and some of the effects do look amazing.

But after the singleplayer is over, multiplayer and addon single player campaigns/missions will be key for longevity. They will need to support minimally 50+ so hopefully they have 64 or more for online pc multiplayer. S

Some new features in the present aged IL-2 like triggers in last patch and zuti's moving dogfight with moving ships and possible rearm refuel should be factors that tell us the new SoW/BoB with linked ground components ect... will hopefully support all these old features and add some new ones making for a very versatile engine.

I would hope they were modeling engine management and realistic DM for said engines, but like you said it may have all been removed for the console.

I personally like full real or just map icons on Multiplayer and most of the fun I have is navigating a bomber accurately to target and maybe taking a little damage and nursing it home in one piece on a historical map with some type of ground action taking place.

What will the dynamic campaign be like? Is it just flying over the channel and bombing/defending? Or are there any ground actions at all?
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  #73  
Old 12-20-2009, 03:52 PM
fuzzychickens fuzzychickens is offline
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Takeoffs and landings are NOT part of online outside of the "capture the airfield" multiplayer mode.

Just thought I would make that clear. Unless the developers change the options before release.

I do not think a server admin can set takeoffs and landings as part of a dogfight scenario. In fact, you will have little to no options to create your own dogfight/team dogfight scenarios.

The multiplayer modes are pretty rigid and the community can't really work with them to design their own like you can in 1946.

It's certainly a step foward in graphics, but a few steps backwards in the ability to customize the experience to suit player's tastes.
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  #74  
Old 12-20-2009, 04:39 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by fuzzychickens View Post
Takeoffs and landings are NOT part of online outside of the "capture the airfield" multiplayer mode.
LMAO

That's the most ridiculous scenario Oh Dear

Well so long as it stays on console format and don't creep into SoW, there's enough Conga Df servers and such mularky already in IL2
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  #75  
Old 12-22-2009, 09:39 PM
zangler zangler is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post

It can't BE stunning and great UNLESS its realistic. So you have already conceded that point.




Who says you can't have both in 2010
this is my first post on this forum...but thought this was an interesting thread...

i think we are coming to the age where we can have both...and submit this as some evidence:

note: this is also a WIP still and is not WWII...but to me looks fantastic and for those that know DCS...im not sure any argument could be made at all on the realism or simulation side of it...



re sized for post original can be found here along with some others:

http://www.simhq.com/_air13/air_425a.html
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  #76  
Old 12-25-2009, 03:18 AM
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proton45 proton45 is offline
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I agree with whoever it was that said this thread was "painful" to read...its utterly,utterly painful.

On the one hand the "in-game" screen shots do look pretty cool...but frankly I'm kind of tired of the "Saving Private Ryan" color tint that this game has. It seems like an "old hat" cinema effect that I wouldn't even tolerate in a new war movie. Should I now change my opinion just because its a video game, and not a movie?

I just wonder one thing...(I know its not this simple, but) I wish that their was a magic button I could push, and I wish that this magic button could remove the "Private Ryan" color effect from the game...and then, after the cinema effect was removed, we could see the "realism quality" of the color/graphics.

Oh, BTW happy X-Mass eve you all!!!!
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  #77  
Old 12-25-2009, 05:35 AM
Necrobaron Necrobaron is offline
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I don't really mind it in a movie, but being that a sim is supposed to replicate what you see in reality as best as possible, such filters and effects don't have a place there.
________
Sick from avandia

Last edited by Necrobaron; 04-26-2011 at 07:28 AM.
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  #78  
Old 12-25-2009, 09:57 PM
zaelu zaelu is offline
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I played the demo a bit today.

The only thing that should be taken into account are the visuals. Yes, the tint is a bit to "movie like" and the sun glare is retina burning (really hurts eyes) but what is observable are:

- better looking maps, better terrain, better roads (no more 45° bends), better looking cities (did I said better looking cities?) , better harbors etc. Basically, in maps regard, IL-1946 can win only in size discipline. I guess they did got a lot of help from Maddox at the cities... they look pretty much like the shots from SoW over England cities.
-better shaders on aircrafts. Self shadowing, self reflecting planes. Whater pouring on the canopy as you pass to a cloud (makes me laugh at the fact I was killed gazilions times in IL-2 1946 in the clouds, you will kill squat in there)
-better effects, explosions, tracers, shockwaves (some overdone but could be tone down), smokes on the ground (you can't see nothing through that fog down there and looks really... real).

Tower communications less controllable but somehow more immersive.
Better story telling at intermezzos.

What I want to say is this:

I want IL-2 1946 to have the visuals of Birds of Prey minus that heavy contrast and milky sunglare... and long range view...


And one screenshot from the game credits :

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  #79  
Old 12-26-2009, 05:24 AM
eleazar eleazar is offline
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i can not understand that why people here critic WoP that much. I mean, is that so fantastic about being a sim player who only know nothing other than "realistic game". Come on guys, your are killing the whole sim industry! Seriously, how many ppl are really SERIOUS sim players? just log on to hyperlobby and have a look. Compair to games like MW2, the none "realistic" but addictive game, which only features nothing but point and shot.

And FYI, there are many ppl out there playing HAWX than playing LOFS, IL2, OF and BS. Why? because there just aren't that many ppl who want to be that serious and learn ALL the skills that only a pilot needs to know. I see many ppl quit OF after 1 month because it's just way too difficult, and OF is one of the most releastic flight sim!

So please, don't kill your sim games, don't use realistic to shoot down all the nice done arcade games. If oleg is the one who did WoP, (sadly not) that means for whatever the money they earn from WoP, they can put into BoB. If they have enough money for BoB, that means the development of BoB will be MUCH FASTER. (Hint ~)

So, let WoP be WoP. it's a good game, nice to film movie, will be loved by lots of player who just want to get into the air and have fun. Seriously, we haven't seen such nicely done game for many years.

Best Regards
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  #80  
Old 12-26-2009, 06:08 AM
drafting drafting is offline
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Hey, why not... here're some of the screenshots I've been taking from the WoP beta (untouched except for resizing) . What can I say? I think the game looks pretty good.













I think there's enough room on a gamer's shelf for Wings of Prey and Storm of War.
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