Quote:
Originally Posted by Chromius
Running low on Popcorn.
Wop Looks good graphically no doubt, but I think Sow/Bob cockpits look much better done from the screens I have seen.
My money goes to Best FM, DM and realistic engine managemt, I dont care if graphically there is only a slight improvement from IL-2.
If my primary concern was to fly over realistic terrain then I would just fire up FSX and ASA over my addon scenery areas.
Wheres some info on WoP FM DM models and engine management and such?
Also campaigns, adding user campaigns/missions
Aircraft ai?
Multiplayer?
Things like Sow/Bob being able to attack radar and HQ's and such add a lot for me. It really looks like the ground attack will be quite interesting in Sow/Bob.
I have not seen enough to tell me Wop is not a gamey sim yet. Too early to tell.
Sow/Bob still looks like the only Simulation in town for I am looking for.
Cheers
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Just off the top of my head, this is what I know so far about Wings of Prey.
WoP FMs and DMs are taken from Il2 1946. Engine management could be as per 1946, but I don't know, because the more complex features were omitted from the console versions because a gamepad does not have enough buttons.
AI is taken from 1946 but seems to have been altered somewhat, not nessesarily for the better, and isn't as good as the Certs AI mod.
Multiplayer has 4 different game modes, Dogfight, Team Dogfight, Strike and Capture the Airfield. 16 players are supported on consoles, this will probably be increased for PC. Take-offs and landing are not featured in multiplayer on consoles, but the devs have said this will be changed for PC.
6DOF will be supported on PC.
There will be a mission creator, but I don't know details of this.