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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 12-16-2009, 09:58 PM
Romanator21 Romanator21 is offline
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You did nothing to disprove my point Adman. Yes, there is haze in real life. Duh!
And there are situations where there is thick haze, fog, etc which makes visibility very bad. Even on a clear day there is always an effect on distant objects! This is not what I was objecting!

But please compare what you just posted to a supposedly "clear" day in WoP. Again, WoP looks nice, but has exaggerated the effect to a point where it is not believable.
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  #52  
Old 12-16-2009, 10:17 PM
Feuerfalke Feuerfalke is offline
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Just take a look at this shot with almost no clouds and perfect lighting:

And compare that to this 7/8 clouds, almost full overcast:


Or compare the cliffs on your bright day in WoP


to this picture of the real cliffs with extreme haze and no direct sun:



That's a difference like day and night - almost literally!


Just take a look at the blueish gras and tell me this looks realistic. It looks nice, yes, but it does NOT look realistic.

Last edited by Feuerfalke; 12-16-2009 at 10:19 PM.
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  #53  
Old 12-16-2009, 10:24 PM
RomBinDaHouse RomBinDaHouse is offline
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Quote:
Originally Posted by AdMan View Post
It's funny that people use atmospheric haze to say something in UNrealistic...
+1

1) About BoP (almost=WoP). Tons of visual references was used for everything in environment.

2) there's some technical restrictions in real-time 3D engine that causes trade-offs. In one hand - maximum visiblity of horizon, in other - farclip plane, for example, that needs fog for soft seamless line of horizon. But everything checked for possiblity of existence in real world by references. Many other things goes like that.

3) Fundamental visual idea of BoP(=>Wop) art direction was HQ tasty cinematographic widescreen picture, not "everyday" CNN news picture. PostProcess (color toning, vignette, some other things), shiny surfaces, etc. makes it. Because it is console title in a raw of other "trendy-next-gen-picture" titles.

WoP environments differs slightly from BoP, maybe some sceneries becomes too exaggerated. But dev.team polishing wop everyday, maybe it will be fixed i hope so. Some effects are already optional (you can turn-off vignette, for example; but in full screen it not bother as on screenshots placed on white background actually).

ps. sorry for english
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  #54  
Old 12-16-2009, 10:57 PM
Romanator21 Romanator21 is offline
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Quote:
Originally Posted by RomBinDaHouse View Post
+1
3) Fundamental visual idea of BoP(=>Wop) art direction was HQ tasty cinematographic widescreen picture, not "everyday" CNN news picture. PostProcess (color toning, vignette, some other things), shiny surfaces, etc. makes it. Because it is console title in a raw of other "trendy-next-gen-picture" titles.
Exactly.
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  #55  
Old 12-16-2009, 10:57 PM
AdMan AdMan is offline
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Quote:
Originally Posted by Feuerfalke View Post
Just take a look at this shot with almost no clouds and perfect lighting:



That's a difference like day and night - almost literally!


Just take a look at the blueish gras and tell me this looks realistic. It looks nice, yes, but it does NOT look realistic.
that's not due to haze that's due to color palette
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  #56  
Old 12-16-2009, 11:05 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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@ Feuerfalke

Only criticism from you ...... but you have yet to show me something MORE realistic.

Show me a more realistic scenery in a WWII combat sim ...... problem for you is you can't. Until you can - WoP is the best Graphically. Is it perfect? Nothing is perfect ...... its merely closest to perfection so far.

So please do yourself and everyone else a favor and go through the 7 stages of Grief.

1. Shock/Denial
2. Pain/Guilt
3. Anger and Bargaining
4. Depression, Reflection, Loneliness
5 Upward Turn
6. Reconstruction/Working Through
7. Acceptance and Hope

Just ACCEPT.Accept.Accept..Accept...


.
.
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  #57  
Old 12-17-2009, 12:01 AM
Chivas Chivas is offline
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I agree Proto...WOP has the best graphics I've seen in combat flight sim, and there is alot of room for improvement.

I believe SOW graphics will be better, BUT nothing says that Gaijin won't be improving WOP graphics for the next year while were waiting for SOW. Gaijin has released 8 updates for WOP in the last two weeks, and have a considerable work force.
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  #58  
Old 12-17-2009, 12:20 AM
AdMan AdMan is offline
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dont know why people are at such odds with BoB vs WoP, Wings will be out within a month or so? while BoP has at least another year - if you can only afford 1 game every two years I suggest you stop playing games and get a job.

BoB is a whole new engine while WoP is breathing new life into the IL-2 engine.

All you flight simmer's can do is complain that it's too cinematic? Your elitism is shooting your favorite genre in the foot, you should be enjoying and promoting WoP while waiting for BoB and knowing that by promoting the il2 brand you are also promoting SoW/BoB.

So Oleg wasn't directly involved in WoP...so what? Boo Hoo fanboys, all Oleg needs to do it make an engine that tops his last one then make sure the noobs know he's the man responsible for Il2 in the first place - everybody wins
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  #59  
Old 12-17-2009, 12:51 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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Quote:
Originally Posted by Chivas View Post
Gaijin has released 8 updates for WOP in the last two weeks, and have a considerable work force.
Bingo !!

This game is being DEVELOPED Hard !

I really hope SoW graphics are better - I mean truly. Just not seen anything in 6 years to indicate such.

Still I try to keep hope, cause I like the Ruskie
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  #60  
Old 12-17-2009, 01:00 AM
Talon89 Talon89 is offline
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Are the graphics in "Wings of Prey" unrealistic? Sure.

Are they more realistic than any other sim I've ever seen? Definitely, and I've logged a lot of IL2, Flaming Cliffs, DCS and FSX hours. A lot of the settings can be adjusted to tone down the "overdone" effects. Don't knock it until you've tried it guys.

This whole conversation is so stupid, it just pained me to read. It is a really, really good looking game. If I could have a game right now that took the complexities and feature set of IL2 and the visuals of Wings of Prey, I'd probably pay a couple hundred dollars for it (don't get any ideas oleg! ). It's that much of an upgrade over the visuals in my beloved IL2.

Unfortunately, as good as it looks, it's not much of a sim right now, it's a very beautiful game with a few sim qualities.
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