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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 12-18-2009, 05:36 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Join Date: Oct 2009
Location: Argentina
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Quote:
Originally Posted by JVM View Post
I do not find this hilarious: in case you did not notice ground (hence grass) does play an important part in a flight simulator...at the beginning and at the end of each and every flight, no less!

Grass is integral part of the ground quality and too high grass ot too wet grass has meant sometimes death instead of life for unsuspecting or too confident pilots (for the record -and for once!- I know very well what I am talking about...I just did not die this time!).
Besides, grass is also a good way of interpreting wind direction...and finally grass is crucial in giving immersion feeling: when grass is present, heavy vehicles...and aircraft... let tell-tale traces in grass which are very visible and very much looked-for from the air...

I would conclude thay having such a discussion mainly demonstrates how far away the computing state of the art has gone and continues to go toward giving the feeling of reality and of instant immersion into flight simulators!

JV
Does all this include french or british grass style?

Anyway, i agree that its important to give immersion feeling and also very important if the phisics interaction of the grass with objects is modeled somehow.

Later on i will delete my original post because i beleive i made a bad job choosing the word for expressing what i wanted to write, and i sence that its starting to give a point of discussion diferent that the thread is meant to have. And also diferent is given a diferent perception that my original intention.
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