![]() |
#31
|
|||
|
|||
![]() Quote:
Tell to somebody that its not in flight simulator, but play games, about that there was a discussion about grass style in a WiP simulator, and see its reaction. Let me know if he/she doesn´t laugh! ![]() |
#32
|
|||
|
|||
![]() Quote:
![]() (OT:How've ya been? Long time no type!) |
#33
|
|||
|
|||
![]() Quote:
Grass is integral part of the ground quality and too high grass ot too wet grass has meant sometimes death instead of life for unsuspecting or too confident pilots (for the record -and for once!- I know very well what I am talking about...I just did not die this time!). Besides, grass is also a good way of interpreting wind direction...and finally grass is crucial in giving immersion feeling: when grass is present, heavy vehicles...and aircraft... let tell-tale traces in grass which are very visible and very much looked-for from the air... I would conclude thay having such a discussion mainly demonstrates how far away the computing state of the art has gone and continues to go toward giving the feeling of reality and of instant immersion into flight simulators! JV |
#34
|
||||
|
||||
![]()
I've got a question:
If I will create a squadron of, let's say, hurricanes and they will take off in 4 vics, so will they join to squadron by themselves or will we have to create complicated waypoints to do it manually?
__________________
|
#35
|
|||
|
|||
![]()
oh stop being so modest, maybe the best screenies yet imo
|
#36
|
||||
|
||||
![]() They are very nice, but it's hard to beat the feeling I got when seeing the in-game shot of the spit cockpit ![]() |
#37
|
||||
|
||||
![]() Quote:
![]() ![]() ![]() |
#38
|
|||
|
|||
![]() Quote:
![]() Anyway, i agree that its important to give immersion feeling and also very important if the phisics interaction of the grass with objects is modeled somehow. Later on i will delete my original post because i beleive i made a bad job choosing the word for expressing what i wanted to write, and i sence that its starting to give a point of discussion diferent that the thread is meant to have. And also diferent is given a diferent perception that my original intention. ![]() |
#39
|
|||
|
|||
![]()
Awesome! But please get rid of that overdone bloom effect.
|
#40
|
|||
|
|||
![]()
looks great. I am hopein for a 2010 release year. Please tell me that I am right! I cannot wait to get at the FMB.
|
![]() |
|
|