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IL-2 Sturmovik The famous combat flight simulator.

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  #91  
Old 12-07-2009, 10:44 PM
Insuber Insuber is offline
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Why would one chose voluntarily to have a crappy image ? To make some more kills ???? To get some more points ???? It's so silly ...
I personally prefer 1000x a good 'combat flight' experience and less kills in my online flights. I invest on H/W exactly for this.

Bye,
Insuber

Quote:
Originally Posted by 13th Hsqn Protos View Post
+ 1000

There have been so many people complaining about this for years and years. Myself at the forefront. The problem is that the focus is on allowing low hardware platform players to play. Regardless of the effect on fairness.

A very high percentage of online war pilots fly on low settings for the increased visibility for this very reason. It gives them an 'edge'

1c are not going to fix it no matter what you will read in these forums. Its more important to them to sell another copy to somebody on marginal hardware.

** Just do your best - 1c promises you a good 'combat flight' experience not 'fairness'

Life is not fair mate -

.
.
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  #92  
Old 12-07-2009, 11:43 PM
nearmiss nearmiss is offline
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Insuber

You aren't exactly wrong ... offline 1920x1200 Online 1024x768

Visbility is much better for finding and tracking enemy ferrets @ 1024x768

4 pixels is 4 pixels at any resolution, therefore make the pixels bigger with lower resolutions?

However, I think this option is available to the entire online community

It's not exactly an advantage for anyone as far as I can tell, regardless of hardware.

Last edited by nearmiss; 12-07-2009 at 11:47 PM.
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  #93  
Old 12-08-2009, 06:07 AM
=KAG=Bersrk's Avatar
=KAG=Bersrk =KAG=Bersrk is offline
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Oleg, a little question (sorry for overwhelming):

Now in Il-2, only MG fire or bombs explosions can inflict damage to a/c or pilot on shute (also, FUEL Trucks and Ammo/FUEL RRvehicles).

Will it possible in SoW, when exploding of other objects could inflict damage? It will be great of players a/c could be damaged or even destroyed by splinters of exploded tank, or parts of bomber a/c wich is under attack...
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  #94  
Old 12-08-2009, 06:57 AM
MD_Wild_Weasel MD_Wild_Weasel is offline
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Quote:
Originally Posted by nearmiss View Post
Insuber

You aren't exactly wrong ... offline 1920x1200 Online 1024x768

Visbility is much better for finding and tracking enemy ferrets @ 1024x768

4 pixels is 4 pixels at any resolution, therefore make the pixels bigger with lower resolutions?

However, I think this option is available to the entire online community

It's not exactly an advantage for anyone as far as I can tell, regardless of hardware.
i must say here that that i am aware some people do use this method. But to be honest it dont give much if any advantage. Changing the conf.ini file imo has always been a better option. However seeing black dots in clouds over even greater distances has always been an issue and hopefully can be sorted in bob.
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  #95  
Old 12-08-2009, 09:22 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by =KAG=Bersrk View Post
Oleg, a little question (sorry for overwhelming):

Now in Il-2, only MG fire or bombs explosions can inflict damage to a/c or pilot on shute (also, FUEL Trucks and Ammo/FUEL RRvehicles).

Will it possible in SoW, when exploding of other objects could inflict damage? It will be great of players a/c could be damaged or even destroyed by splinters of exploded tank, or parts of bomber a/c wich is under attack...
Will.
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  #96  
Old 12-08-2009, 09:35 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
Shape is pretty good. I was talking about the texture. You need a bit more detail for the surface and ridges here.
There is exactly so many details like on real aircraft.
If you mean more grater relief of details like doing others, then it is overdone there, comparing to reality. Who will think there about aerodynamics? Sometime I see so great overdone relief of details in that terms that I begin to visualize in mind will that plane be able to reach the declared value of speed in reality?
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  #97  
Old 12-08-2009, 09:38 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by nearmiss View Post
Insuber

You aren't exactly wrong ... offline 1920x1200 Online 1024x768

Visbility is much better for finding and tracking enemy ferrets @ 1024x768

4 pixels is 4 pixels at any resolution, therefore make the pixels bigger with lower resolutions?

However, I think this option is available to the entire online community

It's not exactly an advantage for anyone as far as I can tell, regardless of hardware.
There is minimal dots 2x2 pixels in Il-2. They are always the same minmal size doesn't matter which resolution using players as well as they disapearing also on one the same distance with any resolution.
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  #98  
Old 12-08-2009, 11:24 AM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Oleg Maddox View Post
There is minimal dots 2x2 pixels in Il-2. They are always the same minmal size doesn't matter which resolution using players as well as they disapearing also on one the same distance with any resolution.
I agree with the above, but I don't think we are saying same thing.

1920 x1200 pixels = 2,304,000 pixels on screen
1024x768 pixels = 786,432 pixels on screen

I agree they are always the same number of pixels and they should disappear at same distance any resolution.

I'm saying it is harder to see 2x2 pixels in an array of 2,304,000 pixels vs 786,432 pixels. I can see 2x2 pixels, if I am looking in the correct place. In a sea of 2,304,000 pixels it is more difficult to track 2x2 pixels, or find quickly as at lower resolution.

Also, in my situation I wear glasses. Maybe, someone with excellent vision can see at either resolution well.
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  #99  
Old 12-08-2009, 11:55 AM
DJB DJB is offline
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Quote:
Originally Posted by Oleg Maddox View Post
There is minimal dots 2x2 pixels in Il-2. They are always the same minmal size doesn't matter which resolution using players as well as they disapearing also on one the same distance with any resolution.
Yes, but not...

For example, in a x" screen, while lower resolution is, bigger dots are, so in the same screen if the 4 dots (2x2) take 1mm wide at 1600x1200, whith a 800x600 resolution this same 4 dots (2x2) will take 2mm wide, being more easy to see...

The solution can be take a base resolution (800x600, for example) to find the best size for this first sight of plane (2x2 pixels like in IL2, for example), and them adapt this size to the resolution with pilot fly, so the phisically size of that first sight of plane will be the same no matter in wich screen resolution fly...

In my example, 2x2 pixels at 800x600 and 4x4 pixels at 1600x1200 have, in the same screen, exactly the same phisyc size. Is like if you take a photo at 2Mp or 10Mp with same zoom level, a particular detail will have bigger number of pixels in the 10Mp shot, but when you print the two shots in 10x15, this particular detail have the same phisically size in paper, no matter in wich resolution where taken...

Sorry for my bad english and thank you very much for the screenshots updates, your answers and for be really accesible for us...

I`m in fire for take in my hands the Storm Of War: Battle Of Brittain...
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  #100  
Old 12-08-2009, 12:59 PM
Dano Dano is offline
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Quote:
Originally Posted by DJB View Post
Yes, but not...

For example, in a x" screen, while lower resolution is, bigger dots are, so in the same screen if the 4 dots (2x2) take 1mm wide at 1600x1200, whith a 800x600 resolution this same 4 dots (2x2) will take 2mm wide, being more easy to see...

The solution can be take a base resolution (800x600, for example) to find the best size for this first sight of plane (2x2 pixels like in IL2, for example), and them adapt this size to the resolution with pilot fly, so the phisically size of that first sight of plane will be the same no matter in wich screen resolution fly...

In my example, 2x2 pixels at 800x600 and 4x4 pixels at 1600x1200 have, in the same screen, exactly the same phisyc size. Is like if you take a photo at 2Mp or 10Mp with same zoom level, a particular detail will have bigger number of pixels in the 10Mp shot, but when you print the two shots in 10x15, this particular detail have the same phisically size in paper, no matter in wich resolution where taken...

Sorry for my bad english and thank you very much for the screenshots updates, your answers and for be really accesible for us...

I`m in fire for take in my hands the Storm Of War: Battle Of Brittain...
Would be a reasonable solution but not complete as it would not be able to differentiate between the physical size of a display, my 22inch screen is 1680x1050, others are 1920x1080.

But it is something that needs to be looked at for certain.
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