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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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Insuber
You aren't exactly wrong ... offline 1920x1200 Online 1024x768 Visbility is much better for finding and tracking enemy ferrets @ 1024x768 4 pixels is 4 pixels at any resolution, therefore make the pixels bigger with lower resolutions? However, I think this option is available to the entire online community It's not exactly an advantage for anyone as far as I can tell, regardless of hardware. Last edited by nearmiss; 12-07-2009 at 11:47 PM. |
#2
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Oleg, a little question (sorry for overwhelming):
Now in Il-2, only MG fire or bombs explosions can inflict damage to a/c or pilot on shute (also, FUEL Trucks and Ammo/FUEL RRvehicles). Will it possible in SoW, when exploding of other objects could inflict damage? It will be great of players a/c could be damaged or even destroyed by splinters of exploded tank, or parts of bomber a/c wich is under attack...
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#6
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1920 x1200 pixels = 2,304,000 pixels on screen 1024x768 pixels = 786,432 pixels on screen I agree they are always the same number of pixels and they should disappear at same distance any resolution. I'm saying it is harder to see 2x2 pixels in an array of 2,304,000 pixels vs 786,432 pixels. I can see 2x2 pixels, if I am looking in the correct place. In a sea of 2,304,000 pixels it is more difficult to track 2x2 pixels, or find quickly as at lower resolution. Also, in my situation I wear glasses. Maybe, someone with excellent vision can see at either resolution well. |
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? ![]() |
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Pixel count alone can't be measurement of how hard it would be to see 2x2 dot. Display dot pitch must be taken into account too to be fair. High resolution large screen isn't the same as high resolution small screen - it is way harder to notice dots on the later, due to smaller pixels, despite the same pixel count.
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#9
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I think you'll find gentlemen that regarding arcade settings usually not usually used for training ,but more for fun. For example with the Wonder woman cockpit high deflection shots are no longer a guessing game and evasion from attack aircraft is unlikely. There action is quicker. On the flip side full real is tottally the opposite. BUT more rewarding. Basically it depends on the pilot. I do not believe its a training tool of any kind. Especially as il2 is not just about having good gunnery. As far as seeing how other pilots go about getting kills with an extra veiw. Learn yourself. Most good pilots are the ones able to pick up a book and read basic tactics. There are plenty out there. There should be no short cuts in il2 . Thats what made it such a great game, the fact that it takes dedication to even come close to mastering.
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#10
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I believe that the greatness and popularity of Il2 is not due to the difficulty of the FR settings, but to the "scalability" of the difficulty degree, allowing either beginners, or people who cannot dedicate more thant a couple of hours per week, to have a lot of fun with no-cockpit view and simplified handling.
Then, after one's retirement, there will be enough time to learn and enjoy FR and la ot of other stuff. Bye, Insuber |
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