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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

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  #31  
Old 11-27-2009, 01:56 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Yes, I must have missed the reply on the Dryads and i'm dissapointed to see the sleep effect last once, pity but fair I suppose. I just wasted a lot of money on then as I nly bought them for the sleep ability.
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  #32  
Old 11-28-2009, 01:16 PM
robertjan88 robertjan88 is offline
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Quote:
Originally Posted by Kings Bounty Hunter View Post
Assassins? Just found 102 on Verona.

My current army is:

9 Paladins
5 Red Thorns
10 Mages
24 Inquisitors
30ish Repair driods
20 Guard Drones
22 GRiffins

Level 9 Paladin Hero..must say i've found this bloody hard going so far. Richard the tw*t killed 1 repair drone (no losses campaign ended) with fire arrow right at the end of the battle
I thought the limit was 5?? Only with spells you can get 1 unit more when in battle.
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  #33  
Old 11-28-2009, 01:26 PM
Elwin Elwin is offline
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U can have 2 in reserves an use whatever unit you neeed, depend what your oponent is ..
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  #34  
Old 11-30-2009, 09:24 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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I'm not to clear on why Tirexe's are so great. I took the inquisitors out of my army so that may be it. Yeh they have 1000 points but at lvl 30 something a tough stack can kill 1 unit easily. Do you have to be extra clever with these then? I could stick magic shield on them but then I would have to use Mages again and tbh I have changed my army a lot in the last 5 levels since I discovered all the really good units that have been mentioned before.

Tirexes jsut dont seem much better than Giants so far and Giants have an area damage ability which is very good actually.

I must be missing something here?
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  #35  
Old 11-30-2009, 09:41 PM
Elwin Elwin is offline
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Gaint do not recover themselves when killing stack do not eat corpses to gully recover, and tirex also has aerial damge for rage gaining, and giant move 1 hex per round ..
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  #36  
Old 11-30-2009, 09:42 PM
DGDobrev DGDobrev is offline
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Well, Tirexes are faster. However, I also like Giants better than Tirexes. However, if you go on map thieving spree, you may not find them on Tekron (Montero map is not available on other islands), while it's guaranteed to find Tirexes on Reha.

That certainty helps a little. Otherwise, Giants are great - 900 HP, no vulnerabilities (Tirexes have -10% fire), great damage, less leadership requirements, better base defense than Tirexes (important if you use them as tanks).
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  #37  
Old 11-30-2009, 09:56 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Quote:
Originally Posted by DGDobrev View Post
Well, Tirexes are faster. However, I also like Giants better than Tirexes. However, if you go on map thieving spree, you may not find them on Tekron (Montero map is not available on other islands), while it's guaranteed to find Tirexes on Reha.

That certainty helps a little. Otherwise, Giants are great - 900 HP, no vulnerabilities (Tirexes have -10% fire), great damage, less leadership requirements, better base defense than Tirexes (important if you use them as tanks).
Mate! ha ha

Gorguanas and there ability to have attack after attack if they kill a troop! Happy days!!!

Stick holy mage on those little green beauties and in my last fight, they had 5 attacks in a row!!
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  #38  
Old 11-30-2009, 10:08 PM
DGDobrev DGDobrev is offline
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THey are one of the best ranged units in my opinion. Way too many ways to utilize them - and mark of blood? Combine it with a decent level ball of lightning and phantom spell (to get multiple marks in a round) and you can drop a huge stack army in a few rounds.

Quite simple actually... Especially as a mage. Just ensure you have enough rage.
Gorguanas cast mark of blood on their biggest stack
Dragon summons ball of lightning close to it - if there are no other dangerous stacks, it will hit just that one.
Cast awaken dragon - 10 mana, so you have a second cast.
Cast lvl 1 phantom on the gorguanas (no need to waste mana for a tool)
Use their mark of blood on the second largest stack.
Dragon casts a second ball of lightning.

BB 2 big stacks
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  #39  
Old 12-07-2009, 08:06 PM
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Zechnophobe Zechnophobe is offline
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Just got my first full stack of dryads using the "Call of the Wind" wanderer scroll (No idea they'd give dryads!!!) and yes, they are still awesome even with just 1 turn of sleep. Since there are so many more ways to get mana in this game (Holy anger, transmute) and they summon things which helps with transmute a bit, you can still Dryad chain to pretty much take out an indefinite number of low level units.

In addition, because Fire and Poison are now percentage effects, you have a very common way to work down 'large' stacks of bad guys that just so happens to trigger right after the units turn is denied via Lullaby.

Between Ogre's stealing action points, and Dryads putting everyone to sleep... I think they are now the best two unit control combination.
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  #40  
Old 12-07-2009, 11:06 PM
Saridu Saridu is offline
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I also just used call of the wind (to summon up some throw away troops) and recieved dryads. Even with only one turn of sleep those girls locked down that Goblin shaman nicely.

Tirexes also supposedly reduce all surrounding enemies defense by 30% (the tyrant ability) but I don't know if it's working... If it does they're level 5 killers. I use them as my second tank, Royal griffons as my lambs and the Tirexes to deal with anything that decides to go for my archers, like those pesky dragons and demon lords. Slap a stone skin on them and they chew through mobs. Of course max moral really does help
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