Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-23-2009, 08:17 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Well, my perspective is that I'd rather use my imagination that rely on game developers modeling some 3D arms and legs that aren't attached to me, I can't move, and obscure instruments that I might want to read.
Reply With Quote
  #2  
Old 11-23-2009, 08:19 PM
Lucas_From_Hell Lucas_From_Hell is offline
Approved Member
 
Join Date: May 2009
Posts: 296
Default

Well, you're not invisible when inside a cockpit...

Plus, if the head is positioned correctly, it shouldn't hide many instruments (if any).

But it could be switcheable, so people who don't like it just turn it off.
Reply With Quote
  #3  
Old 11-23-2009, 09:35 PM
ChrisDNT ChrisDNT is offline
Approved Member
 
Join Date: Jun 2008
Posts: 298
Default

"...if you can have an animated model inside the cockpit, why to have only legs?..."


Because, when I see only legs, I've the feeling of sitting myself in an aircraft cockpit, making some kind of "amphi cabine".

Hard to explain it on the psychological point of view, but legs are less "personal" than hands
So, if I see hands in a "cockpit view", I can only ask myself : "who is in my aircraft". Reaction that I don't have, when I see only legs.
I can only mention Lock-On once again, I just feel right in a Su-27 or an A-10, seeing only legs.

Btw, no seeing the rudder pedals is really not an important aspect, to me at least.

Of, course, "legs" should be optional, for people wanting them, or simply switchable, for the guys whining for the little useless instrument hidden by their big feet
Reply With Quote
  #4  
Old 11-24-2009, 06:01 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

If we have multiple players flying in a single aircraft and I'm a gunner I think I'ld appreciate to be able to tell (by looking) if the pilot has decided to bail out! Apart from that I really not too fussy about having the pilot modeled.
Reply With Quote
  #5  
Old 11-24-2009, 06:24 AM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

AFIAK Oleg stated that there will be models of other players visible in multi crew aircrafts.
Reply With Quote
  #6  
Old 11-24-2009, 10:47 AM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Thanks for the info Foobar, either i never saw it, or i didn´t remember it.
Reply With Quote
  #7  
Old 11-24-2009, 12:34 PM
zaelu zaelu is offline
Approved Member
 
Join Date: Mar 2008
Posts: 86
Default

Those who keep saying that there is no time to model and program some animations of a pilot hence it shouldn't even be tried to be implemented are just selfish and manifest a tendency to enjoy interdicting something that might appeal to someone else.

Lets clarify a bit the things.

-No one says here of a pilot always in cockpit. Those who don't like that option at all or momentary could press the toggle button to remove it or set the default stance as removed in options or config.

If you need to see rudder pedals moving (and somehow you dont see them because of the legs) and you need to interdict the whole idea of having the pilot animated inside cockpit that could bring much immersion for others then you realy don't know to fly (sorry if is sounding aggressive). is like driving a car and looking at the pedals...absurd

If you need to check if they are working or not... on the ground:
1. you can check them not in middle of the dogfight offline and surely you can see them moving after a bit of trying.
2. you can toggle away the pilot to do your checking
3. buy decent rudder pedals or check the potentiometers inside, you have a hardware problem. solve it! Don't start interdicting others pleasures just because of your problems... hardware or understanding.

If you don't see a gauge or button because of the pilots body:
1. Toggle it mometary or for good away!
2. Guess what! In real life you could block that view too with your body especially if you are not a thin guy. A pilot strapped in his belts and thrown inside the cockpit by G forces will realisticaly have problems checking all the stuff inside cockpit.

How about we ask Oleg to either put the compass in Spitfire vertically or not put it at all cause although... imersive and realistic is not really functioning for those without 6DoF and speed bar.

The cockpits in SoW will not be modeled to extensive in reagrds of start up procedures and very complex engine management... as stated by Oleg. So there will be minimal hindering of the body obstructing some positions of some main/secondary pump lever or something similar. if is a hindering for looking at the speedometer, altimeter and compass (which most of you are looking 100% of time when you don't use speedbar anyway) toggle it away or set it not to be shown.

Stop pretending is half of the game programing this darn pilot body... he is not. If it would be so much trouble then maybe Oleg and team can let a small window opened in this aspect for future moding of it. At the moment there are moders of Il-2 that can do much more complex programing and animations by reverse engineering and quickly, so I find very hard to believe it will be a problem doing it with proper provided dev tools.

Stop trying to interdict or block what others like just because you dont like or understand. This is like the old trying to block others to use wide screen... or HOTAS... or TrackIR... or 6DoF... ore Gore effects... or left arm... or smoking what they please.

I gave in the other thread the example of DCS Black Shark... which probably some of you don't know or not use.

There is a pilot in the cockpit of Ka-50 in that game
It is animated... but just stick moving, collectives and rudder pedals.
It is not a big problem he is not touching the buttons... the gazillions of them that are literaly clickable in the cockpit.
It can pe toggle on off and can be set to be off or on by default
I imagine the animations of the pilot were not much more problematic than the animations of the cockpit itself (stick, colectives, pedals and milions of buttons and switches)... as a matter of fact... when the pilot is on he is basicaly attached to the controls.
The cockpit of DCS Black Shark is a lot more complex than any SoW cockpit (as they are presented from WIP info) but still... it features a "hindering body pilot" which many find it immersive.

Pilots body can be sometimes avoided by using a 6DoF solution... buy or build one... you will not regret it.
Pilot animations in DCS goes beyond cockpit view. He is animated on the ground after ejection as you can walk away!! Or he even is making a cross sign in gratitude for he's escape... or lit a cigar...


Here are two examples of pilot seen in DCS:

and


To Oleg and team:

Please let at least the posibility for the pilot to be moded and animated inside. I understand there will be some skeletal animation posible in the game so all hope is not lost.
Please consider in animating or letting the door open to be later moded the animation of bailing out in first person... where the presence of the body will be important for those who find it immersive.
Please consider in at least letting it open for moding the animation of wounds or death as the pilot will just hang in the belts with his head blobing around or falling on the dashboard... a lot more "immersive" and realistic than the black screen.

Thank you for reading.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:12 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.