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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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And why simply not choose the Lock-On solution, which is the best "middle-term" solution, for not having a ghost flying the aircraft ?
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#2
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I believe that Oleg and the team will do it right
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#3
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It's good too, but, honestly, if you can have an animated model inside the cockpit, why to have only legs? Plus, I dislike that because I can't see the rudder pedals...
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#4
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I'd rather there wasn't. Too much effort for the team, too little reward. I've never had serious problems with immersion from not seeing a pilot in cockpit view.
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#5
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Maybe i will accept seeing a gunner if you are the pilot, on the Me-110 for example, or seeing the pilot if you are the gunner, but again, it would be very down on list of things to add. |
#6
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Yeah, I agree. Looking back from a gunner position and seeing the aircraft's controls moving on their own would be pretty weird.
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#7
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![]() Anyway, I don't think this is too time consuming to the point it should be ignored. We're talking about basic animations - legs pushing rudder left and right; right hand moving the stick around; left hand taking care of the throttle. But, of course, isn't anything close to top in priorities list. These details should be left for last (but not least), when the major things are done. The point of having such small and, apparently silly things is that good simulators separate from the rest by the ammount of detail in it. These are those pilot animations, the cockpit sliding back, glasses breaking under fire, and all those little things that make you actually feel inside the cockpit, under pressure, under fire, and under G, rather than sitting in a chair in front of a monitor. |
#8
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Well, my perspective is that I'd rather use my imagination that rely on game developers modeling some 3D arms and legs that aren't attached to me, I can't move, and obscure instruments that I might want to read.
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