Quote:
Originally Posted by EJGr.Ost_Caspar
In a flight of four, you can guess, that in most cases every second is a noob, while the other two are somewhat experienced.
(#1) 1st Wingleader - (#2) Wingman 1
(#3) 2nd Wingleader - (#4) Wingman 2
So instead of #2, the pilot who should become responsible for the flight, should be #3 instead.
At least, thats what it would be like on german swarms - I'm not sure how it was at other nations. However, if it was different, then the whole issue would become more complicated.
But I agree, its odd, like it is now. Not having any control or any influence on the behaviour of the other pilots in a flight is unrealistic.
Aboput your other points I do not have a clue, I guess, somebody of our team should know better.
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Thanks for taking the time to reply to my post Caspar.
After I posted I was just thinking the same thing that #2 shouldn't be second in comand anyway, and was going to make that my point in my next post, but you beat me to it
The whole promotion thing for the player seems a bit strange in IL2. In a German campaign for example, if the player starts at the lowest rank ( I usually do, as I like to work my way up the ranks ) it would be expected to start as #8 and as you improve move up to #4 or #2 but still as a wingman. Then after a couple of promotions, say to Leutnent, you would move to #7 with your own #8 wingman.
However, in IL2 you will still be a wingman at the rank of Hauptman, which I doubt would ever have been the case in reality, and then at the next promotion you are suddenly in command of the whole schwarm !
If that could be fixed it would make a big difference to the immersion factor in an offline campaign.
I know TD must be overwhelmed by suggestions, but if we don't ask then we won't get. I will say thanks in anticipation that you even consider it.