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IL-2 Sturmovik The famous combat flight simulator.

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  #291  
Old 10-27-2009, 11:01 AM
Tree_UK
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Originally Posted by Oleg Maddox View Post
What i can tell about this. Last couple of years I had hard times in my team.
No increasing of my team, but it was neccessary. Someone didn't understand it...
And happened what should happened - increasing the time.
Also I was need to fire several people and to hire new. And soon will be more new from the game industry I hope.
However with current amount and level - I see the real light. Simple with more people we may make more that I want myself

Also could be other situation - something that I promised(not the main things) may not happens in the release, but a bit later. Same was with Il-2 some time. But you always got what I promised in general.
Thanks for that Oleg, its good to hear things are back on track, and thanks again for an honest answer.
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  #292  
Old 10-27-2009, 11:02 AM
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zapatista zapatista is offline
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Originally Posted by Oleg Maddox View Post
TripleHead2Go we plan to support. Matrox sent us everything. But we will do this implementation in final, because it isn't the main goal of the sim. It is nice feature and nice for representations.

As for 130 degrees of view - that will be very unrealistic. We already going for compomise always with the computer games - we make wider basic angle of view. This thing distort the feel of distances to the object, but make the wider angle. However with make more "close up" like should see that distances the human eye. This is compromize in every game.
hi oleg,

but will you support multiple monitors without triplehead2go from matrox ?

with the newer gfx cards we can use 3 or more monitors at the same time, without using a matrox 3H2go. for ex using one big widescreen in the middle, and a smaller 19' or 17' on either side to improve peripheral view (this is an economical way for many of us to add more lcd monitors since many of us now have upgraded to bigger widescreens and still have some older smaller lcd's around, or can buy them on the cheap)

but BoB would need to be able to support that, for ex central 27' monitor = 60 FoV, with a 19' in landscape mode on either side adding 30 FoV for each of those , producing a total of 120 FoV over the 3 monitors side by side.

this is already possible in some current games released in the last 2 years, i hope you allow us this function in BoB as well.
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  #293  
Old 10-27-2009, 11:18 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by zapatista View Post
hi oleg,

but will you support multiple monitors without triplehead2go from matrox ?

with the newer gfx cards we can use 3 or more monitors at the same time, without using a matrox 3H2go. for ex using one big widescreen in the middle, and a smaller 19' or 17' on either side to improve peripheral view (this is an economical way for many of us to add more lcd monitors since many of us now have upgraded to bigger widescreens and still have some older smaller lcd's around, or can buy them on the cheap)

but BoB would need to be able to support that, for ex central 27' monitor = 60 FoV, with a 19' in landscape mode on either side adding 30 FoV for each of those , producing a total of 120 FoV over the 3 monitors side by side.

this is already possible in some current games released in the last 2 years, i hope you allow us this function in BoB as well.
maybe. I put such things in secondary importance, becasue of not so wide distribution.
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  #294  
Old 10-27-2009, 11:27 AM
HFC_Dolphin HFC_Dolphin is offline
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Regarding the release of the game, I think Oleg couldn't have been more clear.
He NEEDS the game to be out the soonest possible, so he can get back a portion of his investment.

When it comes to huge companies time may not be crucial, but in a small company like 1C:Maddox, every delay costs a lot to the owner. Both in terms of money and personal time with family/friends/etc. I don't think that Oleg can sleep well knowing that game is not in the market yet.

That's why I think we should all give him some rest and wait, knowing that Oleg ABOVE ALL wants the game released soonest possible.

And when it is released, I wish him a nice trip to mountains
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  #295  
Old 10-27-2009, 11:31 AM
Oleg Maddox Oleg Maddox is offline
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And when it is released, I wish him a nice trip to mountains
And underwater trip to some place where I can get white sharks shots

Thank you. Long time wasn't anywhere....
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  #296  
Old 10-27-2009, 11:35 AM
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tagTaken2 tagTaken2 is offline
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Great to hear from you again, Mr Maddox.

I hope force feedback is supported well in BoB. Very important to me

Is there any news on SoW: Korea, while you are here...
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  #297  
Old 10-27-2009, 11:43 AM
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SlipBall SlipBall is offline
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Originally Posted by Oleg Maddox View Post
And underwater trip to some place where I can get white sharks shots

Thank you. Long time wasn't anywhere....

From shark cage I hope...you look too much like Russian seal to the shark's eyes
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Last edited by SlipBall; 10-27-2009 at 07:33 PM.
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  #298  
Old 10-27-2009, 11:50 AM
Forgottenfighter Forgottenfighter is offline
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To all of the people who keep saying that Birds of Prey looks so great, I know I am not an artist but I think the picture on the right is closer to real life than the exaggerated colors of BoP.



Have faith in Oleg. I can tell from the alpha shots that this sim will be stunning when it is complete, so have patience. Thank you Oleg.
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  #299  
Old 10-27-2009, 11:56 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by tagTaken2 View Post
Great to hear from you again, Mr Maddox.

I hope force feedback is supported well in BoB. Very important to me

Is there any news on SoW: Korea, while you are here...
Korea at the moment hanged. First BoB. All peole work only over BoB
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  #300  
Old 10-27-2009, 12:08 PM
335th_GRSwaty 335th_GRSwaty is offline
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Thank you for everything Oleg!!
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