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IL-2 Sturmovik The famous combat flight simulator.

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  #261  
Old 10-27-2009, 07:05 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by igitur70 View Post
Hello Mr. Maddox, thx for answering our questions.

May I ask you whether you and your team have found a way to significantly widen the pilot's field of view (up to a natural 130° or so)?
Did you implement the TripleHead2Go set ? Will there be any option to simulate that widened view on a single wide screen (even if to sacrify two third of the image's height) ?

Thanks
TripleHead2Go we plan to support. Matrox sent us everything. But we will do this implementation in final, because it isn't the main goal of the sim. It is nice feature and nice for representations.

As for 130 degrees of view - that will be very unrealistic. We already going for compomise always with the computer games - we make wider basic angle of view. This thing distort the feel of distances to the object, but make the wider angle. However with make more "close up" like should see that distances the human eye. This is compromize in every game.
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  #262  
Old 10-27-2009, 07:09 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Feuerfalke View Post

And when in doubt, I prefer a high degree of simulation over graphics anytime.
I think we should have both

And in additional excellent online gameplay...
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  #263  
Old 10-27-2009, 07:10 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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S~! Oleg

Thank you for fighting to keep S.O.W alive.

As usual your aircraft cockpits are the best in the industry.

Not going to talk about terrain screenshots publicly at this point except to say ........ 2gb video cards are going to be pretty common soon. I have one now. You can put a lot of textures in that buffer.
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  #264  
Old 10-27-2009, 07:11 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Flyby View Post
Oleg,
I've read that Sow_Bob is coded to use take advantage of multiple-core processors. I've read that Intel will release a 6-core processor in the future. Is the SoW coding limited in the number of cores it will or can make use of? Is a hyper-threading CPU an advantage?
Flyby out
4 core is working now
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  #265  
Old 10-27-2009, 07:13 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by 13th Hsqn Protos View Post
S~! Oleg

Thank you for fighting to keep S.O.W alive.

As usual your aircraft cockpits are the best in the industry.

Not going to talk about terrain screenshots publicly at this point except to say ........ 2gb video cards are going to be pretty common soon. I have one now. You can put a lot of textures in that buffer.
We already put a lot non-pixelated textures with the clouse up look.
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  #266  
Old 10-27-2009, 07:17 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by zakkandrachoff View Post
nice pterodaktulos

ask for oleg.
How is going to call all the Series Of Storm Of War.?
Ej: Storm Of War - Battle of Britain, Storm Of War - Korea, Storm Of War - ...
The first we should finish and release all things around BoB. This is a basis. Basis of engine, basis of features and basis of upcoming features and titles. As well as it is basis of our own and third party add-ons industry.


We really make something other than Il-2, but learning experince of Il-2.
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  #267  
Old 10-27-2009, 07:20 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Romanator21 View Post




Are pterodactyls out of the question? I would very much like to see pterodactyls in the game. (With a realistic Damage model )

Thanks for the update, I have no criticisms, I understand it is a work in progress and good things take time.
We did seagulls. Almost like pterodactyls and shouild be dangerous in the collision with any aircraft.
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  #268  
Old 10-27-2009, 07:24 AM
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SlipBall SlipBall is offline
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Originally Posted by Oleg Maddox View Post
The first we should finish and release all things around BoB. This is a basis. Basis of engine, basis of features and basis of upcoming features and titles. As well as it is basis of our own and third party add-ons industry.


We really make something other than Il-2, but learning experince of Il-2.


Have you settled on a different engine name, or will it remain SOW???...do you still expect a release at the time that you stated...hope so
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  #269  
Old 10-27-2009, 07:24 AM
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Feathered_IV Feathered_IV is offline
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It's wonderful that you are here talking to us Oleg. I'd really like to ask, will you consider making a quick-save feature that can be used in missions? Work and family commitments make it impossible to enjoy a long mission in one sitting. Trading saves with friends would be a great thing too. Almost like sharing tracks, but better.
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  #270  
Old 10-27-2009, 07:30 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I think we should have both

And in additional excellent online gameplay...
1. Does that mean we have better netcode for S.O.W ?

2. Will the Game UI have any new online communications tools such as irc built in or some type of instant messaging or friends tools?

3. What if anything can you reveal at this time about support for squadrons? I feel that IL2 online play was severely hampered by the 'dogfight' mentality as opposed to a more coop or mission oriented style of play. Will there be more support for squadron play?

4. I know you will scream at me ..... but will onliners finally be rid of the offliners. Will there finally be separate installs ? (Protos dives to avoid Olegs cannon fire)

Seeing you here reminds me of the Golden Age of IL2 the FB days
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