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IL-2 Sturmovik The famous combat flight simulator.

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  #211  
Old 10-26-2009, 11:28 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Oleg Maddox View Post
We will have like in Il-2, however reworked and user friendly in use, but this will not excluding external program use
That's great!

This will add a lot to multiplayer-experience. Looking forward how you implemented it.

Thanks for taking the time to answer our questions.
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  #212  
Old 10-26-2009, 11:52 AM
Tanimbar Tanimbar is offline
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Default Sound

Hello Oleg,
Imagery is fantastic and very promising. Thanks.

As you know, sound is critical for immersion, especially for those of us lucky enough to visit somewhere like Duxford or have grown up with the sound of Spitfires flying overhead (sometimes).

Could you produce a few sound examples - possibly a Spitfire on flyby? But, please don't do that if the sound system is not yet complete - that would just cause people to moan.

Regards, Tanimbar
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  #213  
Old 10-26-2009, 11:59 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tanimbar View Post
Hello Oleg,
Imagery is fantastic and very promising. Thanks.

As you know, sound is critical for immersion, especially for those of us lucky enough to visit somewhere like Duxford or have grown up with the sound of Spitfires flying overhead (sometimes).

Could you produce a few sound examples - possibly a Spitfire on flyby? But, please don't do that if the sound system is not yet complete - that would just cause people to moan.

Regards, Tanimbar
Tuning of sounds will be more more later. Currently all planes sounds almost the same way with small differences of rpm/min, size of propeller and its type.
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  #214  
Old 10-26-2009, 12:03 PM
Tbag Tbag is offline
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Thanks for all the info Oleg, it is much apprechiated!

One question regarding the trees: This screenshot was released a few month ago:

http://fooblog.mexxoft.com/wp-conten...009/03/021.jpg

Is this just another LOD of the trees you showed in your latest update?

Thanks, Martin
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  #215  
Old 10-26-2009, 12:06 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by AdMan View Post
Impressed with the planes/vehicles

not so much with the maps, very unnatural and cookie cutter looking.

after seeing the BOP mapping I was hoping for something equally as beautiful.
Please read all my posts.

As the aswer you: In my opinon, these who know me from the time of Il-2 development would understand that to make so good quality of aircraft and vechles means that we will have equal quality of envirounment in future.
The main standard set the planes, then for the ground standard set the vechicles.
Same was with Il-2. It is easy to make comparison of tanks and cars with the ground envirounment in Il-2, that to imagine what we plan to have with the ground, etc in SoW.

Simply there would be such logic, as I undersand the normal logic myself.
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  #216  
Old 10-26-2009, 12:15 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tbag View Post
Thanks for all the info Oleg, it is much apprechiated!

One question regarding the trees: This screenshot was released a few month ago:

http://fooblog.mexxoft.com/wp-conten...009/03/021.jpg

Is this just another LOD of the trees you showed in your latest update?

Thanks, Martin
There is some bug in trees leaves. So simple answer. Simply we put last time so-oooooo much in our engine and as the result something was damaged in old code.
I think it will be corected in time. Trees will look by other than on old and on new shot by a program.
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  #217  
Old 10-26-2009, 12:17 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Quote:
Originally Posted by Oleg Maddox View Post
On the current modent we did technology, but using old, prepared for old variants of engine textures. They simply can't be right with all these nature lights effects that we are modeling in the engine, just cockpits textures and partially aircrafgt with cars, etc are already tuned for the new engine. Ground, water, etc -later. It is large, but simple work to change source colors of textures.
It's ok now, i perfectly understand what are you talking about. Take you time and give us the best you can. We'll be here to give you feedback about next terrain updates.

Thank for your answers.
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  #218  
Old 10-26-2009, 12:18 PM
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robtek robtek is offline
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Oleg,
i really admire your serenity regarding some of the posts here.
Please continue your great work and surprise us.
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  #219  
Old 10-26-2009, 12:22 PM
|ZUTI| |ZUTI| is offline
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Sorry Oleg to bother you with this again, but just found the video of waaes hitting beaches:


Simple question: how much of this seen on that video will be in BoB?

Really don't know why, but after I saw that video, it just stuck in my head. I know all the rest will be first class but I just need to know about waves and beaches

Cheers.

Last edited by |ZUTI|; 10-26-2009 at 12:25 PM.
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  #220  
Old 10-26-2009, 12:32 PM
Tanimbar Tanimbar is offline
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Default Sound - question 2

Quote:
Originally Posted by Oleg Maddox View Post
Tuning of sounds will be more more later. Currently all planes sounds almost the same way with small differences of rpm/min, size of propeller and its type.
Thanks Oleg.

Would you please write a few words on how important sound is to you, for example, is it as important as the imagery, and whether or not you will try to create realistic, real-life sounds?

I realise that most of us do not know what the sound is like in a cockpit; that we don't appreciate how altitude and weather conditions alters the 'native' engine sounds; and, finally, that many of us think that the flyby sound is similar to the cockpit sound. Therefore, how are you going to manage our expectations of what you can produce and do you already think you will have a problem?

Regards, Tanimbar
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