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IL-2 Sturmovik The famous combat flight simulator.

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  #201  
Old 10-26-2009, 10:33 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Feuerfalke View Post
The big cloud of smoke already gave me some smiles: Mr. Maddox is teasing us like in good old days of IL2.
Showing just enough to drop our jaws on the table and beg for more. Looking forward to some more screenshots.
Something like this
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  #202  
Old 10-26-2009, 10:38 AM
Dano Dano is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Something like this
You big tease
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  #203  
Old 10-26-2009, 10:39 AM
Abbeville-Boy Abbeville-Boy is offline
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any plan for voice command to AI as in other older games
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  #204  
Old 10-26-2009, 10:43 AM
JVM JVM is offline
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Hello Oleg!

Not sure that you have much time to check all the thread content so I post the link to my question:

http://forum.1cpublishing.eu/showpos...&postcount=130

I would be happy to have your take on this...

thanks,

JVM
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  #205  
Old 10-26-2009, 10:54 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by JVM View Post
Hello Oleg!

Not sure that you have much time to check all the thread content so I post the link to my question:

http://forum.1cpublishing.eu/showpos...&postcount=130

I would be happy to have your take on this...

thanks,

JVM
They are other type of technology as you may see on other shots with sun. However there will more different looking types in final.
Modeling of behavior and look of real clouds at the same time - very complex task. As well as modeling of different weather conditions in diffeent parts of region that you may meet during flight, especially if tit is connected to the other parts of the game.
So, I don't think that we'll see the modeling of all airstrems near and inside the clouds in 100%. We ma be just be close to simulation of them. And we are doing that thing. that was one long work and I don't think that all parts meet final release of BoB (in future maybe), because of too great impact to processor calculations, doing to many tasks simultaniosly.

Last edited by Oleg Maddox; 10-26-2009 at 11:10 AM.
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  #206  
Old 10-26-2009, 10:57 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Abbeville-Boy View Post
any plan for voice command to AI as in other older games
We don't plan to make it ourselves. In the past we have the game with 100% recignized commands (after training) but most never used it even it was working good.

many parts of source code will be open, so any third party developer may use their modules with adapting to our themselves.
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  #207  
Old 10-26-2009, 11:02 AM
Oleg Maddox Oleg Maddox is offline
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Please pay anttention: I would like to point one important thing.

The map of England, France, etc - the region of battle.
We will show such things just some time before release. The same way as it is doing others.


So when I will see some posts regarding it, I simply will ignore them. Just because I pointed it already.
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  #208  
Old 10-26-2009, 11:07 AM
Feuerfalke Feuerfalke is offline
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I don't remember if the final decision has been made: Will SoW have ingame communications like teamspeak, mumble or similar means?
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  #209  
Old 10-26-2009, 11:13 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Feuerfalke View Post
I don't remember if the final decision has been made: Will SoW have ingame communications like teamspeak, mumble or similar means?
We will have like in Il-2, however reworked and user friendly in use, but this will not excluding external program use
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  #210  
Old 10-26-2009, 11:23 AM
AdMan AdMan is offline
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Impressed with the planes/vehicles

not so much with the maps, very unnatural and cookie cutter looking.

after seeing the BOP mapping I was hoping for something equally as beautiful.

Last edited by AdMan; 10-26-2009 at 11:25 AM.
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