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IL-2 Sturmovik The famous combat flight simulator.

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  #161  
Old 10-25-2009, 04:59 PM
Tree_UK
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Guys we really shouldn't pass any judgement on what we have seen so far, they are just some examples that Oleg has posted to show that work is in progress, obviously like feuerfalke has said there is more work to do, I dont think for one minute that the landscape we are currently seeing is anything like finished. Concentrate on the Spit cockpit - wonderful.
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  #162  
Old 10-25-2009, 05:26 PM
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SlipBall SlipBall is offline
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As someone who has spent his whole life approaching land from the sea, a sand beach is a necessity to look realistic...more white paint Oleg
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  #163  
Old 10-25-2009, 06:19 PM
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mazex mazex is offline
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Quote:
Originally Posted by Lucas_From_Hell View Post
Am I the only one that thinks BoP graphics are too exaggerated? Images are a bit blurry, there's that dark ambient all around it, perfect for a console simulator, aiming for a younger audience, or those fighter pilot romances, but I don't think I would like it on Storm of War. It's supposed to be REAL. Tell me, when you take a plane for vacation, a business meeting or something, the view you get is anything close to what you see in Birds of Prey? It may look good, I agree, but it isn't very photorealistic. I didn't mean to offend anyone, it's just my opinion.
I agree, they are using a too broad pencil while drawing - but that's the whole console concept... Larger than life. We nerds just want it as dull as it is IRL (but not duller like Dragon Rising!)
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  #164  
Old 10-25-2009, 07:46 PM
kalimba
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Quote:
Originally Posted by Tree_UK View Post
Guys we really shouldn't pass any judgement on what we have seen so far, they are just some examples that Oleg has posted to show that work is in progress, obviously like feuerfalke has said there is more work to do, I dont think for one minute that the landscape we are currently seeing is anything like finished. Concentrate on the Spit cockpit - wonderful.

You are absolutely right. I am very confident that the finished game will look superb. I have great respect for Oleg and his team.
I was just surprised by the number of negative responses following the new update, and wondered why.
So my conclusion was that we were used to get, during the last 2 years, very nice looking screens from planes, terrain and objects. I compared the new screens with the ones we had seen for sooooo long and found that the quality was...hum... different. That could explain the "emotionnal " reaction .......Otherwise, we would have had only positive reactions...Would'nt we ?
So lets move on and wait till Oleg says " Its finnished ! " Then , and only then
we will be able so criticize his work...
Salute !
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  #165  
Old 10-25-2009, 08:44 PM
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philip.ed philip.ed is offline
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+1 kalimba
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  #166  
Old 10-25-2009, 10:03 PM
BadAim BadAim is offline
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I agree, it's only natural that the first in-game shots will be less than those taken from the rendering engine, especially when you consider the machines used for the shots. They are in no way representative of the best that will be available to us when BOB comes out. It's way easier for a 'puter to display a static render in it's creation engine than in a dynamic game engine.

As many have pointed out, check out the really cool new features like self shadowing, and the attention to detail and let the rendering stuff like color saturation slide..... those will be fixed as the game progresses.

Above all......"patience grasshopper......"
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  #167  
Old 10-26-2009, 01:38 AM
airmalik airmalik is offline
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Appreciate the update Oleg.

A big immersion killer for me is the smeared oil paint look of the ground textures present in all sims. No matter how detailed the object placed on it, it looks fake and loses any sense of scale. Do you have any tricks up your sleeve to improve this? Some sort of procedural 'roughening' of textures as when you view them up close?
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  #168  
Old 10-26-2009, 06:04 AM
Oleg Maddox Oleg Maddox is offline
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We don't pan to have cartoon picture like on this shot.

Quote:
Originally Posted by zakkandrachoff View Post
Hi Oleg, very very nice job
BF110 was fantastic, and cockpit spit too!!!!

buth, terrain... i dont know...
i expect some like birds of prey terrain


buth very nice job on the planes!!! is amazing
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  #169  
Old 10-26-2009, 06:06 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Antmano View Post
Cockpit and planes look nice. Little bit of anti-aliasing and they should look great.
Colors for the ground where quite bright.

Does the multisample anti-aliasing work in SOW for the water edges, cockpit gauges and other places where it didnt work in IL2 ? Supersampling works in IL2 but its rather heavy.
There is HDR (High Dynamoc Range) and several new modernest technologies that are in contradiction with anti-aliasing
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  #170  
Old 10-26-2009, 06:09 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by jctrnacty View Post
I have a bad feeling, that this game will take rest of my free time

I Hope they will support DX11 as it is DX brakethrough like DX 9 was.
Currently for DX9, DX10 and DX11 in all of them there are difference in graphics
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