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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-03-2009, 07:20 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Mhondoz View Post
Thanks for the update.

It seems like in this shot that you are using C#. Can you share what technology you are using to develop the game? Thinking first and foremost on programming languages. Being a programmer my self, I find that very interesting.

Where I work (not game dev), we have two camps, - the C++ camp and the Java camp... me being in the C++ camp. And I was very surprised to learn that IL-2 uses Java, since we always play the performance card to the Java fans

I believe your choice of Java was quite unusual in the game business when IL-2 started development, when Java still was very young. Do you have any thoughts on technology choices like that, - did it for example play a role in being able to complete the game in time (the usual trade off performance vs time to market)?
java was seected due to time of development. We spent more less time. Howwver later many things was moved in C++ iin original Il-2 as well.
However we were used Java in parts that are not FM or 3D engine.

C# we are using, yes. To early to tell in which part.
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  #2  
Old 11-27-2009, 03:05 PM
Pierre@ Pierre@ is offline
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Nice and interesting, as usual. Thanks.
Oleg, I can see your camera is a Canon S90. A good choice!
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  #3  
Old 12-03-2009, 07:24 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Pierre@ View Post
Nice and interesting, as usual. Thanks.
Oleg, I can see your camera is a Canon S90. A good choice!
Its not my camera. I got this one in office of Canon for testing. Of course I was simply interested to test it. Sometime I do such tests and post then results on my photosite.
However I'm user of professional DSLR cameras, most often Nikons (currently D300 for undewater and more D700 for all purposes). Still using some time middle flim format Rollei twin reflex, which I have aleady more than 20 years in use.
Compact cameras ase not my choice I can use them occasionally only.

Last edited by Oleg Maddox; 12-03-2009 at 07:40 AM.
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Old 11-27-2009, 04:02 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by mark@1C View Post
I wonder who the beautiful girl is?
Please give my regards to her.
I think something shoud be done to improve your working enviroment.A dimmer and not very spacious room,not very large screen,the bomb modeling programmer's keyboard really needs cleaning,or just buy a new one...(Don't give him permission to eat like others,while he is working,until he has got a new one...for his health...)
Can't imagine so great a game is made in such a studio...A little bit poor feeling...
Compared with the 2012 VFX team's,
http://i982.photobucket.com/albums/a...6062441-09.jpg
http://i982.photobucket.com/albums/a...6062355-06.jpg
http://i982.photobucket.com/albums/a...6062343-05.jpg
http://i982.photobucket.com/albums/a...6062242-01.jpg
You are really doing a hard work.
If only I could do more to support you!
At least,I will surely buy your new series.
Best wishes,and highest regard for all of your team.And do really hope you will have a more better working enviroment in the near future.
Well yeah Mark, I work in the movie industry too. But comparing a multi million dollar Hollywood production to a flight sim, niche product. Whats the point?
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  #5  
Old 11-27-2009, 04:07 PM
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SlipBall SlipBall is offline
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Looking very good for sure, and the ship has great detail, thanks
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  #6  
Old 11-28-2009, 12:45 AM
mark@1C mark@1C is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
Well yeah Mark, I work in the movie industry too. But comparing a multi million dollar Hollywood production to a flight sim, niche product. Whats the point?
Well,just a little misunderstanding.
I mean a comparison between their working enviroment.
Just like 2012 VFX team's work is an ace one in movie field,Oleg team's work is an ace one in flight sim field.
They deserve a better studio..
such as,
I can not watch a CRT screen as much time as a LCD one(it is said,CRT does more harmful than LCD?) .If I were their logistics manager,at least,I will change all the CRT monitors for LCD,I think....although it is also said CRT does more good in graphic drawing..

Last edited by mark@1C; 11-28-2009 at 01:30 AM.
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  #7  
Old 12-01-2009, 01:02 AM
Rebel Yell Rebel Yell is offline
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Glad those hangars are a work in progress. The shadows are nice, but the hangars themselves look like something out of Red Baron.
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  #8  
Old 12-01-2009, 08:55 AM
JVM JVM is offline
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Why do you say so? Apart of the overdone weathering, there is almost nothing wrong on this hangar....

JVM

Last edited by JVM; 12-01-2009 at 11:39 AM.
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  #9  
Old 12-01-2009, 10:56 AM
AdMan AdMan is offline
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*hangar whiners
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  #10  
Old 12-02-2009, 12:46 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by JVM View Post
Why do you say so? Apart of the overdone weathering, there is almost nothing wrong on this hangar....

JVM
I agree, the hangar looks virtually perfect.

However, there is definitely something not quite right with the grass. Look at it - the blades are ENORMOUS!! Quite the wrong scale. Still, I'm sure this is WIP. If not, I'd love to see the lawnmower that can hack through that stuff

PPanPan
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