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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-27-2009, 01:12 PM
luthier luthier is offline
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Nice photographs. What stood out for me the most is that the team really needs a shave.
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  #2  
Old 11-27-2009, 01:17 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by luthier View Post
Nice photographs. What stood out for me the most is that the team really needs a shave.
... and that they are all really thirsty!!

(Oleg, I think you need a 'no drinks near keyboards' policy!!)

PPanPan
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  #3  
Old 11-27-2009, 01:19 PM
genbrien genbrien is offline
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wow, really impressive
What I like: shadow inside hangar and mission briefing!!!!!
The rest looks as good as those 2, but I like how much details there is. Good job team ! ^^

Question: Do we know if mission will start in the hangar or outside ?
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  #4  
Old 11-27-2009, 01:23 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by genbrien View Post
wow, really impressive
Question: Do we know if mission will start in the hangar or outside ?

Possible both
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  #5  
Old 11-27-2009, 01:33 PM
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choctaw111 choctaw111 is offline
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Thanks again Oleg.
I love updates like this as I really enjoy seeing the people behind the product.
Perhaps when you release SoW:BoB you can include a photo of the entire development team.
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STRIKE HOLD!!!
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  #6  
Old 11-27-2009, 01:44 PM
Baron Baron is offline
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Very nice.

And we even got to see the BR-20 cockpit.
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  #7  
Old 11-27-2009, 02:32 PM
Feuerfalke Feuerfalke is offline
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That's great - I was already looking forward to those insights, the place where SoW is born and the people behind the scene. Thanks for all working on it.

They even don't take the time to eat, drink or shave other than on their workstations - do they sleep in the office as well? Do they sleep at all?



The ship looks great in the water and the briefing looks very promising.


What do you think about the camera?
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  #8  
Old 11-27-2009, 02:35 PM
AdMan AdMan is offline
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will all the buildings be modeled rather than texture map with small amount of buildings?

will roads be detailed enough to see curbs, roadway markings, and textures like asphalt, brick, or cobblestone

Last edited by AdMan; 11-27-2009 at 02:54 PM.
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  #9  
Old 11-27-2009, 02:44 PM
csThor csThor is offline
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Personally something irked me about the briefings. Of course the text is subject to change (would be strange if not), but from my POV it's a bit sparse for an environment that was already rather "thoroughly organized". For example I am missing information regarding waypoints, formation assembly (for bombers that's a must), altitude stuff, radio frequencies and callsigns, rendevouz points with fighter cover etc. Such things ...
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  #10  
Old 11-27-2009, 04:15 PM
luthier luthier is offline
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Quote:
Originally Posted by csThor View Post
Personally something irked me about the briefings. Of course the text is subject to change (would be strange if not), but from my POV it's a bit sparse for an environment that was already rather "thoroughly organized". For example I am missing information regarding waypoints, formation assembly (for bombers that's a must), altitude stuff, radio frequencies and callsigns, rendevouz points with fighter cover etc. Such things ...
The waypoints are there, shown on the map.

Formation assembly, altitude, radio, etc - the text box is there. You can fill it in with whatever you like. Maybe I'm missing something - did you mean to say that we should automatically display text descriptions for every waypoint, all callsigns, etc, for every single group in every single mission?

The texts you see are just something I typed in in 5 minutes to fill in the box. It's just a test mission never in a million years intended to be a part of the final release.
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