Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-05-2009, 06:44 PM
fuzzychickens fuzzychickens is offline
Approved Member
 
Join Date: Jul 2009
Posts: 259
Default

Can someone who has played online in sim mode confirm, is there takeoffs or airstart?
Reply With Quote
  #2  
Old 09-06-2009, 10:38 AM
juz1 juz1 is offline
Approved Member
 
Join Date: Jun 2009
Location: No more team deathmatch, EVER!
Posts: 526
Default

aaahhh...the wonders of the internet...bringing gamers together in a spirit of friendship...

there's alot of love in this thread...

manhug anyone?
________
List Of Subaru Transmissions History

Last edited by juz1; 02-24-2011 at 08:24 AM.
Reply With Quote
  #3  
Old 09-06-2009, 08:21 PM
Zeroptimus Zeroptimus is offline
Approved Member
 
Join Date: Sep 2009
Location: Malvern, Arkansas.
Posts: 73
Default

Quote:
Originally Posted by juz1 View Post
aaahhh...the wonders of the internet...bringing gamers together in a spirit of friendship...

there's alot of love in this thread...

manhug anyone?
Manhug.


Now, who feels like going up against my I-16? Or better yet...

Pizza?
Reply With Quote
  #4  
Old 09-06-2009, 08:50 PM
Danny M NL Danny M NL is offline
Approved Member
 
Join Date: Aug 2009
Location: Oss, Netherlands
Posts: 141
Default

yes please, will make a pizza right now!

BTW, anton should read this thread, lots of suggestions for a future patch...
Reply With Quote
  #5  
Old 10-21-2009, 11:30 AM
aceofdaves aceofdaves is offline
Approved Member
 
Join Date: Sep 2009
Location: Scotland
Posts: 30
Default

Quote:
Originally Posted by Danny M NL View Post
yes please, will make a pizza right now!

BTW, anton should read this thread, lots of suggestions for a future patch...
http://forum.yuplay.com/index.php?showtopic=13

This problem has been discussed at length since release

I'm pretty sure I read that the time window is currently 5 seconds, between you shooting at a player and him/her crashing, in order to get the kill. As you'll see on the link from the dev forum, this is being increased.

Community feedback FTW!!!!!!!!11!!1eleven
Reply With Quote
  #6  
Old 10-21-2009, 10:19 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Quote:
Originally Posted by aceofdaves View Post
http://forum.yuplay.com/index.php?showtopic=13

This problem has been discussed at length since release

I'm pretty sure I read that the time window is currently 5 seconds, between you shooting at a player and him/her crashing, in order to get the kill. As you'll see on the link from the dev forum, this is being increased.

Community feedback FTW!!!!!!!!11!!1eleven
Yeah exept that at the moment if you shoot someone and give them major (as in a Blacked out wing/engine or multiple Bright Red sections) damage, you will only get the kill if the guy crashes within 5 seconds of your last hit. Obviously often the time taken for a hugely plane damaged plane to fall to the ground is more than 5 seconds so after the patch this time limit is deleted so even if you cripple a plane at 20,000ft and it takes a minute or so to fall to the ground, you will still get the kill. This means you will no longer have to dive with your "Dead" to explode them or hit them again within the current 5 second zone before usually plowing into their crash explosion.

Now also currently you can give a low flying plane minor damage which can force your target into a crash within 5 seconds of your last hit and still it counts as a crash not a kill because the game thinks you didn't do enough damage. I believe this is the case where after the patch the 15 seconds rule will come in. So if you give someone minor damage an they crash within 15 seconds you get the kill. If they survive past 15 seconds from their last bit of minor damage and then crash they will only get a crash, that is as long as they haven't passed into major damage, then the person who inflicted the most damage gets the kill (I think).
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope
Reply With Quote
  #7  
Old 10-21-2009, 11:01 PM
Ancient Seraph Ancient Seraph is offline
Approved Member
 
Join Date: Sep 2009
Location: Dutchman in Spain
Posts: 788
Default

Quote:
Originally Posted by Robotic Pope View Post
Yeah exept that at the moment if you shoot someone and give them major (as in a Blacked out wing/engine or multiple Bright Red sections) damage, you will only get the kill if the guy crashes within 5 seconds of your last hit. Obviously often the time taken for a hugely plane damaged plane to fall to the ground is more than 5 seconds so after the patch this time limit is deleted so even if you cripple a plane at 20,000ft and it takes a minute or so to fall to the ground, you will still get the kill. This means you will no longer have to dive with your "Dead" to explode them or hit them again within the current 5 second zone before usually plowing into their crash explosion.

Now also currently you can give a low flying plane minor damage which can force your target into a crash within 5 seconds of your last hit and still it counts as a crash not a kill because the game thinks you didn't do enough damage. I believe this is the case where after the patch the 15 seconds rule will come in. So if you give someone minor damage an they crash within 15 seconds you get the kill. If they survive past 15 seconds from their last bit of minor damage and then crash they will only get a crash, that is as long as they haven't passed into major damage, then the person who inflicted the most damage gets the kill (I think).
I believe the major damage timer is 1m30s.. got no reference at hand though.
Reply With Quote
  #8  
Old 10-22-2009, 11:26 AM
aceofdaves aceofdaves is offline
Approved Member
 
Join Date: Sep 2009
Location: Scotland
Posts: 30
Default

Quote:
Originally Posted by Robotic Pope View Post
Yeah exept that at the moment if you shoot someone and give them major (as in a Blacked out wing/engine or multiple Bright Red sections) damage, you will only get the kill if the guy crashes within 5 seconds of your last hit. Obviously often the time taken for a hugely plane damaged plane to fall to the ground is more than 5 seconds so after the patch this time limit is deleted so even if you cripple a plane at 20,000ft and it takes a minute or so to fall to the ground, you will still get the kill. This means you will no longer have to dive with your "Dead" to explode them or hit them again within the current 5 second zone before usually plowing into their crash explosion.

Now also currently you can give a low flying plane minor damage which can force your target into a crash within 5 seconds of your last hit and still it counts as a crash not a kill because the game thinks you didn't do enough damage. I believe this is the case where after the patch the 15 seconds rule will come in. So if you give someone minor damage an they crash within 15 seconds you get the kill. If they survive past 15 seconds from their last bit of minor damage and then crash they will only get a crash, that is as long as they haven't passed into major damage, then the person who inflicted the most damage gets the kill (I think).
Ahaaaa. Slightly more complicated than I thought. Cheers.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.