Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Mods

Mods Everything about mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #24  
Old 10-03-2016, 08:00 PM
MattCaspermeyer MattCaspermeyer is offline
Approved Member
 
Join Date: Aug 2010
Posts: 553
Question Looks like I need to get my head back into this stuff...

Hmmm... Let me see if I can answer your questions...

Quote:
Originally Posted by Sirlancelot View Post
Allright, Matt, I'm playing with a warrior the Gamersgate version of the game, that is, theorically, latest one.

Issues/bugs I have found so far:

- Critical percent rate doesn't take anger into account. At least the numbers says so (they remain the same regardless your current rage quantity)
Is that the critical percent on the Hero card? Where you cursor on his Attack? Or is it somewhere else? At any rate, I think if you cursor on the Hero's Attack, it is meant to show the increase in critical hit as a function of the Hero's Attack value. If it is on the Unit Card, then I probably didn't think to take into account adding the Anger Skill critical hit to their card.

I'll have to take a look at this (although I probably don't have the time at this juncture) and see what is going on here...

Quote:
Originally Posted by Sirlancelot View Post
- My hero has been defeated several times already and still gains a full army and money after losing. Is this intentional?
Ummm, I'm not sure - what do you mean by the full army? Similar to what you started with or your current army? I remember that when I randomized the Hero's starting army, I actually saved it so that I could recall it later if needed. Now I can't remember what is going on here - but you should get either the same army you started the game with, or a newly created one up to your current leadership. So maybe it is intentional - I'll have to take a look. As far as money goes, I can't remember what happens here, either...

Quote:
Originally Posted by Sirlancelot View Post
- Whenever a unit does 11x damage, damage output text is apparently incorrec. Higher than it should. Like ten times or so.
What is 11x damage? I did fiddle with this a little bit to get the Bless and Weakness spells to show max and min damage correctly with the +1 / -1 modifiers, but I think everything else should be okay, but I need to understand what you mean by 11x damage (and the scenario under which this occurs).

Quote:
Originally Posted by Sirlancelot View Post
I didn't suffer a CTD or frozen screen bug yet. *Cross fingers* =P
Well that's encouraging!

Man, I haven't fiddled with any of this stuff in years, so I'm a bit foggy with it. I'll have to get my head back into it to fully answer your questions...

At any rate - thanks for the post!



Matt
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:55 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.