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#171
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The command is "Level.CreateWorldItem( "bike_bmw" , "vehicle" ,-2070.00 , -128.00 , -3500.00 , 0.0, 0.0, 0.0, 'id_veh' );" Quote:
Quote:
I can add it to my Enhacement Addon. Update:// The ZIS is only in training mission. I was not meant to be blown up ![]() Quote:
SHADVS files correctly with a hex editor.
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Last edited by AHO; 12-26-2008 at 05:46 PM. |
#172
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Why not? I did it before tool from hykao was received. It's not easy, but it's not impossible
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#173
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the de/compiler, due to the fact that the hierarchical structure is not clear in hex mode.
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#174
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![]() But I repeat, much more easy way is using tools from hykao. |
#175
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actors.shadvs file the NPC was not visible for the engine. The NPC entries contain many nested folders. The strings.shadvs and ui.shadvs are not complex in structure. What I mean is, more complex SHAVS files cannot be edited via hex edit, as long you do not know the beginning and end of a nested block.
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#176
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Where can we find these tools?
Download link? Edit1: From what file did you learn of the spawn script you showed me earlier? I've never seen that kind of script before. |
#177
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There is no link. I have got received it from hykao via email. Ask him,
he knows the coder of this tool. Quote:
It's a game scripting language called LUA. The DtS engine uses it for 1. Every game mission. 2. for general purposes (Jobs, Triggers, Anchors etc.)
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#178
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I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.
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#179
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![]() Quote:
\level\posolstvo\posolstvo.lua \level\training\training.lua \level\rolik_svalka\svalka.lua \level\hotel\anchors\PutDocsAnchor.lua I dunno why you cannot find it ![]() -------------- Upd: I figured out how to add the burned model of the Blitz for the ZIS! Take the modified vehicles.shadvs from the attachement. ![]()
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Last edited by AHO; 12-26-2008 at 06:55 PM. |
#180
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Is it possible to add items to the inventory screen b4 a mission? edit1: ok how? did u edit the vehicle.shadvs file? edit2:do you know what script indicates the player's start point and his coordinates? |
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