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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 12-26-2008, 06:08 PM
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AHO AHO is offline
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Quote:
Originally Posted by forlik View Post
Why not? I did it before tool from hykao was received. It's not easy, but it's not impossible
Just editing current values. But you cannot add new entries like with
the de/compiler, due to the fact that the hierarchical structure is not
clear in hex mode.
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  #2  
Old 12-26-2008, 06:21 PM
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Quote:
Originally Posted by AHO View Post
Just editing current values. But you cannot add new entries like with the de/compiler, due to the fact that the hierarchical structure is not clear in hex mode.
Look at the first screen in my thread. To create it I add 11 new values (DtS mission names) to strings.shadvs
But I repeat, much more easy way is using tools from hykao.
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  #3  
Old 12-26-2008, 06:23 PM
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Quote:
Originally Posted by forlik View Post
Look at the first screen in my thread. To create it I add 11 new values (DtS mission names) to strings.shadvs
But I repeat, much more easy way is using tools from hykao.
I see. But when I tried to add an complete entry of an NPC to the
actors.shadvs file the NPC was not visible for the engine. The NPC
entries contain many nested folders.

The strings.shadvs and ui.shadvs are not complex in structure.
What I mean is, more complex SHAVS files cannot be edited via
hex edit, as long you do not know the beginning and end of a nested
block.
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  #4  
Old 12-26-2008, 06:35 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Where can we find these tools?

Download link?

Edit1: From what file did you learn of the spawn script you showed me earlier?

I've never seen that kind of script before.
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  #5  
Old 12-26-2008, 06:42 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
Where can we find these tools?
Download link?
There is no link. I have got received it from hykao via email. Ask him,
he knows the coder of this tool.

Quote:
Originally Posted by Sgt.Schnitzel View Post
Edit1: From what file did you learn of the spawn script you showed me earlier?
I analyzed all LUA script files of the game.

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Originally Posted by Sgt.Schnitzel View Post
I've never seen that kind of script before.
It's a game scripting language called LUA. The DtS engine uses it for
1. Every game mission. 2. for general purposes (Jobs, Triggers, Anchors etc.)
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  #6  
Old 12-26-2008, 06:46 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.
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  #7  
Old 12-26-2008, 06:52 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.
Look at:
\level\posolstvo\posolstvo.lua
\level\training\training.lua
\level\rolik_svalka\svalka.lua
\level\hotel\anchors\PutDocsAnchor.lua

I dunno why you cannot find it

--------------
Upd: I figured out how to add the burned model of the Blitz for the ZIS!
Take the modified vehicles.shadvs from the attachement.
Attached Files
File Type: zip Vehicle.zip (3.9 KB, 7 views)

Last edited by AHO; 12-26-2008 at 06:55 PM.
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