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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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![]() Quote:
the de/compiler, due to the fact that the hierarchical structure is not clear in hex mode.
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#2
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![]() But I repeat, much more easy way is using tools from hykao. |
#3
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actors.shadvs file the NPC was not visible for the engine. The NPC entries contain many nested folders. The strings.shadvs and ui.shadvs are not complex in structure. What I mean is, more complex SHAVS files cannot be edited via hex edit, as long you do not know the beginning and end of a nested block.
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#4
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Where can we find these tools?
Download link? Edit1: From what file did you learn of the spawn script you showed me earlier? I've never seen that kind of script before. |
#5
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There is no link. I have got received it from hykao via email. Ask him,
he knows the coder of this tool. Quote:
It's a game scripting language called LUA. The DtS engine uses it for 1. Every game mission. 2. for general purposes (Jobs, Triggers, Anchors etc.)
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#6
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I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.
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#7
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![]() Quote:
\level\posolstvo\posolstvo.lua \level\training\training.lua \level\rolik_svalka\svalka.lua \level\hotel\anchors\PutDocsAnchor.lua I dunno why you cannot find it ![]() -------------- Upd: I figured out how to add the burned model of the Blitz for the ZIS! Take the modified vehicles.shadvs from the attachement. ![]()
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Last edited by AHO; 12-26-2008 at 06:55 PM. |
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