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#1
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and what happens with 6d0f trackers in which distance to screen is not fixed?
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#2
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- when you lean forward for ex all instruments and dials in the cockpit magnify proportionately and are easier to read - the distant objects you look at, for ex an aircraft at 600 m or a ship at 1000 m will not change in size (as they shouldnt) note: also the gunsight works correctly using trackir, if your FoV is set correctly, leaning forward or back will not change the size (significantly) of any distant ingame object you are viewing on your screen
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#3
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nope you got the fixed point of view concept right but the moving point of view concept wrong
if you move forward fov should increase to keep at 1:1 aspect ratio but currently it remains constant and some implementation do it even worse and when you close by fov decreases gates intelligently as usual figured it out:
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#4
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this is where you go wrong if you half your distance to the screen distant objects will appear double big on the screen and therefore half as distant in your brain
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#5
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my earlier statement was entirely correct maybe you mean to say something different then what you are typing (or are not able to understand coherently what others have communicated), but from what you just stated you are mixing up your apples and pears and are making a soup of things. - leaning forward to your screen in CoD with the trackir 6DoF (if correctly implemented) will not "make distant *aircraft* objects appear double big on the screen". "in cockpit" objects like dials and control will be relatively larger (same as leaning forward to a close-by object in RL) because it now occupies a larger part of your eye's FoV, but any distant object (like an aircraft at 500 m for ex) willl NOT now suddenly "appear double big on the screen", and it will in fact stay the same size on your screen (as they should, and would in RL if you lean closer to a window pane while looking at an aircraft 500 m away). that is exactly the whole point i was making earlier. - btw, regarding terminology you use, leaning forward to your screen in CoD without the trackir 6DoF will still not "make distant *aircraft* objects appear double big on the screen" (their size will remain unchanged on the screen), but because after leaning closer to the screen they now occupy a larger part of your eyeball FoV this means that to your brain they will appear larger. obviously the dials and controls of the cockpit will appear to your brain to enlarge when you lean forward as they would in RL (because in the RL cockpit they are at arms length from you, and the screen for most pc gamers is also at arms length from them), meaning that when you lean closer to these nearby objects they now occupy a significantly larger part of your FoV (but without the 6dof track-ir, if you measure them onscreen they remain unchanged in size obviously). the earlier statement i made in my previous post is only for the trackir 6DoF principle, presuming the track ir is working correctly (and is implemented as intended). so WITH the correctly functioning track-ir 6DoF in that case, "leaning forward" in the cockpit will: a) visually magnify to you the dials and controls in the cockpit (depending on how much closer you lean), this occurs simply because they now occupy a larger part of your eyeball FoV when you lean forwards, exactly as happens in normal RL situation. b) distant aircraft seen from the cockpit (for ex a 109 at 1000 meters) will stay exactly the same size to your eye FoV (as they would in real life, because leaning 20 cm closer to an object 500 meters away does NOT make it occupy a larger part of your eyeball FoV). and as i also previously stated the amazing design of CoD even gives you a working reflector gunsight if you use the 6DoF of your trackir (whuch illustrates this point exactly), where, as you lean forward the whole gunsight will appear larger to you (since you are leaning closer to it) but the illuminated gunsight reticle you are aiming with at a distant aircraft will stay the correct size in proportion to the distant aircraft you are looking at (which remains unchanged in size) without the trackir 6DoF in CoD the size changes of the in=cockpit and "distant external objects" will stay "coupled' (which it doesnt in RL): - "leaning forward" in the cockpit will then a) visually magnify to you the dials and controls in the cockpit (depending on how much closer you lean) b) distant aircraft seen from the cockpit will similarly appear to visually magnify on screen to your eye FoV (which they shouldnt, and they obviously dont do in a similar RL situation) because their size might remain unchanged on the screen but you have now leaned significantly closer to it so it will occupy a larger relative part of your eye FoV but there is no need to digress into all of that, the whole point about the FoV discussion in the previous posts i made is that, with your FoV correctly setup for your monitor size (and you using your preferred viewing distance as a starting point when you setup the game), then from then onwards (because later you'll move your head at various times closer or further away from the screen), the distant objects (outside the cockpit) should constantly still appear to you in their correct 1:1 sizes (while leaning closer to the cockpit dials/controls will make them easier to read). hence the importance of knowing what your personal "correct FoV" is, and setting up CoD/il2 accordingly at the start of gameplay.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 04-09-2013 at 10:34 AM. |
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