Quote:
Originally Posted by BB Shockwave
The problem is, for no-loss, at least in AP (WotN will give us more options, like Soothsayers and Warrior Maidens, not to mention that Gift is back...) forced you to ALWAYS use some resurrecting unit... like Paladins, or Inquisitors, or Rune Mages. Problem is, Inquisitors are just a useless unit unless you are fighting undead, and using Paladins in EVERY gameplay gets tedious. Same goes for the droid build. Yes, I've done it once, but I have no desire to do it again.
So I can understand why the new guy says "it's stupid", I do not agree with the way HOW he said that or how he trolled others who disagreed.
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It wasn't really necessary to use a ress unit, you could also use spells. The all dragon army worked pretty well, and target + timeback was also very strong. I think the most boring run I did was one where I used the repair droids to the extreme... so not fun.
There isn't any pressure to do no loss in the game. Rather it's fun to see how extreme you can be. And each fight becomes an even more complex puzzle to figure out. One of my favorites was the dragon den on Montero in AP. You could do the fight with like 2 or 3 red and green dragons (killing a few dozen other dragons). Figuring out the right combinations of spells and gear to make impossibly difficult fights, possible, is a huge part of the fun for me.
This is why truly overpowered units (rune mages) and lack of options decreases my enjoyment of the game.