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Originally Posted by Zechnophobe
It wasn't really necessary to use a ress unit, you could also use spells. The all dragon army worked pretty well, and target + timeback was also very strong. I think the most boring run I did was one where I used the repair droids to the extreme... so not fun.
There isn't any pressure to do no loss in the game. Rather it's fun to see how extreme you can be. And each fight becomes an even more complex puzzle to figure out. One of my favorites was the dragon den on Montero in AP. You could do the fight with like 2 or 3 red and green dragons (killing a few dozen other dragons). Figuring out the right combinations of spells and gear to make impossibly difficult fights, possible, is a huge part of the fun for me.
This is why truly overpowered units (rune mages) and lack of options decreases my enjoyment of the game.
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I actually disliked Rune Mages not because they are overpowered- they aren't that much in AP/CW - but because it is an inherently silly concept to power a unit with runes - which are very hard to come by and are needed for the development of your heroes. Thankfully a patch addressed this and reduced the number of runes needed to boost them.
As for spells like Time Back and Resurrection, they are less of an option for a Warrior or Paladin, due to less intellect and mana. I mean - they worked fine for me on Normal, as I could be more lenient when investing runes and equipping items - but on Impossible this would be hard to do. For a Mage, I agree it is an option... I use it myself.
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Originally Posted by tiberiu
Somebody wrote on this forum that developers of wotn did wrong to make it impossible or nearly impossible to do no-loss on impossible difficulty. I'll explain why the whole concept of a no-loss game is retarded and should be discarded quickly.
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Yeah, you are SOOOO not insulting anyone there...

Seriously, if you are as old as you say you are (for the record, I am 34) and have been around the internet, you should have heard about a little thing called "Netiquette". Basically, if you post anything in such an insulting manner - even if what you say is right, and you meant well - you will be labelled as a troll, because this is exactly what trolls do - creating topics with the intent of drawing people into prolonged, often personal arguments that actually are far-far removed from the original topic. And frankly, your later comments indicate just that - you are going out of your way to simply say "No, I didn't!" to anyone who practically quotes what you said. This looking more and more like the famous "Argument" from Monty Python...
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Basically, if one is able to finish a game about huge fights and combats, many labeled as "invincible" and he is able to win without losing anything, this means that the game is unbalanced and poorly designed. Wars have casualties and it's only logical that a fight called "impossible" or "invincible" should in fact be factually impossible to do, otherwise it makes no sense to even call it that way. To be able to win "impossible" fights with no loss is even more stupid.
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The game is hardly unbalanced because someone is able to keep the enemy at bay using debuffs and then reviving his lost units while finding clever ways to regenerate mana and rage (Emerald Green Dragons, Fountain of Magic, etc...) Usually at the point you do this, the AI is limited to one-two disabled or slowed troop, out of mana to cast spells, and there is no way it can do anything to stop the player from doing this. But up until this point, the AI fights and works as intended.
You think HOMMIII was unbalanced, too? I remember playing no-loss campaigns myself back in the nineties - using Blind, Slow, or Resurrect. Heck, one campaign in Armageddon's Blade pits you against a throng of Nagas that you can only defeat by cleverly manipulating them with spells like Blind, Slow or Berserk so that they never reach your units. The battle is practically designed this way. It is not a loophole, or not unbalancing.
If you want to see unbalancing, play Age of Wonders II. Even after patches and fan patches, some races are simply waaaay more powerful then others.