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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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4. Could you tell us how you test your alpha/beta patches before release, many of them have broken has much as they have fixed and your customers are left scratching their heads wondering how you could of missed some of the most obvious bugs, such as the hurricane not starting. Also could you tell me what online servers you or your employees use to test the game. Ooh somebody’s real grouchy. (and somebody has no answer for a real question? Why be so bloody disrespectful? It's a real issue and a bug. Your attitude stinks with that answer) Quote: 2. Have you had serious problems re-writing the various code routines? As clearly shown by some of our beta patches in the past, no, of course not, why would you ever think that? (Have you seen this thread? : http://forum.1cpublishing.eu/showthread.php?t=34623 and this one: http://forum.1cpublishing.eu/showthread.php?t=34626 and this one: http://forum.1cpublishing.eu/showthread.php?t=34643 Just asking) Quote: Are you ever going to fix the severe particle effects fps issues without resorting to making the effect look like it was made with lego? (blows a raspberry). (Pathetic answer. Maybe you should go back to posting a music video again? Seriously this is so childish I think you think this community is a joke?) Quote: 1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market? Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS? Because I know there isn’t. (Actually, there is one that is substantially better at depicting clouds in volume, density, altitude and realism! http://forum.1cpublishing.eu/showthread.php?t=34239 ) Quote: Precisely how many separate projects does Maddox Games intend to work on at one time? Is the rumoured MMO to be developed by MG also? I cannot talk about the sequel until the official announcement, sorry. Do want to add however that the occasional rumors that pop up around here simply mystify me. Why would anyone go through the trouble of doing all that? Lame and so very very creepy. (Because we never hear anything from you?) Quote: 1. Will dev fix the pop up trees and buildings or provide greater view distance for people with high end cards? 2. Why do you have pop up buildings and not fade in. People in bombers can't fly higher than 3'000m because targets pop up seconds before they must drop bombs. We are aware of the issue, especially in relation to bombers. (and you are doing what about it??????????) Quote: If your team cannot fix this first game, and give us what was originally promised/expected, what is there to show us that the new game will be any better, and worth our support, dedication, and more importantly, our money? Don’t give us your money on day 1. (Agreed.)
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#12
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an interesting read, and amusing in parts as well!
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#13
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#14
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Luthier, your replies would qualify as a guilty pleasure if you were only a junior developer. As things stand, they are magnificent...a kind of traditional New Orleans jazz funeral dancing down the street, trombones blowing....
Someone please wield the permanent ban-hammer, and swiftly. (I will check in for your follow-ups, Luthier, just for crash-value. I think I have had more entertainment with these than I ever had with the game). |
#15
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Luthier,
thank you for the extensive answers, especially on a weekend. It has been a very interesting insight into the ways and means of developing this kind of project (for those capable of reading between the lines ![]() Quote:
Artist
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. ------------------------------------------------------------- ![]() |
#16
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Some of these answers are going to make for an entertaining thread.
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#17
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I don't think Ilya could have been any more honest, they messed up the release, they spent as much time as was commercially viable to fixing it, if they don't start making commercial successes then there won't be anyone to fix a damned thing in the future.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#18
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Hi Luthier. Thanks for answering all of my questions.
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#19
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Can you please confirm that the CLOD -> Sequel relationship will NOT be the same relationship as, say, IL2FB and Pacific Fighters?
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#20
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![]() Day 1 ? Never ever Luthier ! Your arrogance and complete ignorance towards the community will end the series. Good Job! Over n out ! |
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