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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-30-2012, 09:00 PM
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kristorf kristorf is offline
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So from what I basically readfrom this is
It's just about as fixed as we can be bothered to fix it (or are capable of) , if you don't like it tough, we want your money???
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  #2  
Old 09-30-2012, 09:29 PM
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Mysticpuma Mysticpuma is offline
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Quote:
4. Could you tell us how you test your alpha/beta patches before release, many of them have broken has much as they have fixed and your customers are left scratching their heads wondering how you could of missed some of the most obvious bugs, such as the hurricane not starting. Also could you tell me what online servers you or your employees use to test the game.


Ooh somebody’s real grouchy.

(and somebody has no answer for a real question? Why be so bloody disrespectful? It's a real issue and a bug. Your attitude stinks with that answer)


Quote:
2. Have you had serious problems re-writing the various code routines?

As clearly shown by some of our beta patches in the past, no, of course not, why would you ever think that?

(Have you seen this thread? : http://forum.1cpublishing.eu/showthread.php?t=34623

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34626

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34643

Just asking)



Quote:
Are you ever going to fix the severe particle effects fps issues without resorting to making the effect look like it was made with lego?


(blows a raspberry).

(Pathetic answer. Maybe you should go back to posting a music video again? Seriously this is so childish I think you think this community is a joke?)


Quote:
1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?

Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS?
Because I know there isn’t.

(Actually, there is one that is substantially better at depicting clouds in volume, density, altitude and realism!

http://forum.1cpublishing.eu/showthread.php?t=34239 )



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Precisely how many separate projects does Maddox Games intend to work on at one time? Is the rumoured MMO to be developed by MG also?

I cannot talk about the sequel until the official announcement, sorry.
Do want to add however that the occasional rumors that pop up around here simply mystify me. Why would anyone go through the trouble of doing all that? Lame and so very very creepy.

(Because we never hear anything from you?)


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1. Will dev fix the pop up trees and buildings or provide greater view distance for people with high end cards?
2. Why do you have pop up buildings and not fade in.
People in bombers can't fly higher than 3'000m because targets pop up seconds before they must drop bombs.

We are aware of the issue, especially in relation to bombers.

(and you are doing what about it??????????)


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If your team cannot fix this first game, and give us what was originally promised/expected, what is there to show us that the new game will be any better, and worth our support, dedication, and more importantly, our money?

Don’t give us your money on day 1.

(Agreed.)
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  #3  
Old 09-30-2012, 09:33 PM
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an interesting read, and amusing in parts as well!
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  #4  
Old 09-30-2012, 09:50 PM
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Originally Posted by fruitbat View Post
an interesting read, and amusing in parts as well!
Not as amusing as those who still don't understand the purpose of a BETA patch and therefor having a hissyfit about some of the answers
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #5  
Old 09-30-2012, 09:41 PM
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Luthier, your replies would qualify as a guilty pleasure if you were only a junior developer. As things stand, they are magnificent...a kind of traditional New Orleans jazz funeral dancing down the street, trombones blowing....

Someone please wield the permanent ban-hammer, and swiftly.

(I will check in for your follow-ups, Luthier, just for crash-value. I think I have had more entertainment with these than I ever had with the game).
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Old 09-30-2012, 09:50 PM
luthier luthier is offline
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Originally Posted by Falstaff View Post
Luthier, your replies would qualify as a guilty pleasure if you were only a junior developer. As things stand, they are magnificent...a kind of traditional New Orleans jazz funeral dancing down the street, trombones blowing....
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
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  #7  
Old 09-30-2012, 09:55 PM
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Originally Posted by luthier View Post
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.



I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.

Well speaking for myself, I enjoy the sim very much for my off-line use of it. Lots of pimples, but still there is a lot there to enjoy.
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  #8  
Old 09-30-2012, 10:01 PM
MusseMus MusseMus is offline
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Originally Posted by SlipBall View Post
Well speaking for myself, I enjoy the sim very much for my off-line use of it. Lots of pimples, but still there is a lot there to enjoy.
+1

I really really love this sim and even though some things are still broken I have a great time with it. I spent some 400 hours of playing it. I payed some 20 £ for it=what I pay for beer on a wednesday night out. A product that gives me the same pleasure as beer for 1/100 of the cost can't be bad!

Thank you for honest answers Luthier!
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  #9  
Old 09-30-2012, 09:56 PM
Icebear Icebear is offline
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Originally Posted by luthier View Post
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
Your are kidding, don't you? Who is responsible for this? Your customers, the community?
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  #10  
Old 09-30-2012, 09:56 PM
MadTommy MadTommy is offline
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Originally Posted by luthier View Post
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
Fair play.. can't be more honest than that. Hope the future is fruitful for all.
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