Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #31  
Old 04-11-2012, 11:41 PM
von Pilsner von Pilsner is offline
Approved Member
 
Join Date: Apr 2011
Posts: 377
Default

Quote:
Originally Posted by Tavingon View Post
I like the idea of this but as optional.. why not?!
Because I would rather have the modeling / animation guys working on more planes, cockpits, ships, vehicles, etc... I suspect all the cockpits would have to be re-done as well to include the pilot animations.

Last edited by von Pilsner; 04-11-2012 at 11:44 PM.
Reply With Quote
  #32  
Old 04-12-2012, 03:20 AM
Verhängnis Verhängnis is offline
Approved Member
 
Join Date: Apr 2011
Location: I come from a Sea, Up, Over. :)
Posts: 295
Default

While I too what like pilot animation, to atleast have them chuck the pilot model in the cockpit with his legs, arms and feet to their controls and moving - not nessacarily all the switches then it wouldn't take that long, since I am pretty sure the pilot model is fully rigged and posed (Bailout animation for example).
Knowing the structure of the game, it would take one entry in the hier.him and maybe a few more lines of java in the java file.
Reply With Quote
  #33  
Old 04-14-2012, 06:45 AM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

War Thunder: War of planes has pilots in the cockpit (with their HOTAS animations). And it's really nice, coupled with the 6DOF. See the movies around the internet.

As long as the pilots are already modelled, mapped, textured and rigged, there's not so much work to do: throw in some simple animations and some dummy points in the cockpit (for the hands animations) and you're set.
Reply With Quote
  #34  
Old 04-16-2012, 08:53 PM
Jatta Raso Jatta Raso is offline
Approved Member
 
Join Date: Aug 2010
Posts: 411
Default

i don't know if any remember Oleg joking about this and saying that this would not be done, because of the possibilities of having fires on board and seeing the pilot get burned, with the possibility of associated trauma a/o 'separation of personality' issues..
Reply With Quote
  #35  
Old 04-17-2012, 08:02 PM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

I dunno.... it sounds like a great idea but I worry it would totally destroy immersion. It's bad enough I have to move a joystick to move my joystick (If that makes any sense?). I don't want to "Play a pilot"....... in IL2 I am a pilot.
Reply With Quote
  #36  
Old 04-18-2012, 09:38 AM
irR4tiOn4L irR4tiOn4L is offline
Approved Member
 
Join Date: Feb 2011
Posts: 138
Default

This was always a point of difference in sim racing. Especially with the tougher sims, like Grand Prix Legends, people developed preferences for whether or not they liked to see virtual characters. For many, myself included, it was easier to concentrate and balance the controls without a virtual driver's hands in the way. And all those involved was a pair of virtual hands! Many even went so far as to disable the on screen wheel (myself included), because the inherent delay and difference between your actual and on screen controller would throw off (ever so slightly) your motions.

Flight sims dont require such precise repetitive motions nor are they quite as fast paced or as demanding of precise and speedy inputs, so this is generally likely to be less of an issue. But I would say that many would nonetheless find that a virtual pilot just got in the way and broke immersion/was redundant since many people would feel no need to see a second 'them'. In that sense, as a situational awareness/thinking game, it would be even more distracting to see a virtual body obstructing things.

It would also be quite tricky to properly animate all the various motions of a pilot's hands/feet/body in a cockpit, and would obscure the view. It would be a lot of work for little gain all in all I would say, but I would of course welcome the option.

Last edited by irR4tiOn4L; 04-18-2012 at 09:45 AM.
Reply With Quote
  #37  
Old 04-18-2012, 10:03 AM
DroopSnoot DroopSnoot is offline
Approved Member
 
Join Date: Feb 2012
Posts: 211
Default

Quote:
Originally Posted by simast View Post
I am not sure if this would be the correct forum to discuss this, but I will give it a shot anyway:

Thus, the question, why no flight sim attempted to implement a pilot model within a cockpit so far? Is there a particular reason why this is avoided universally? The way I see it - the ability to see your virtual pilot (or co-pilot!) would add to the immersion greatly. I can't seem to think of a reason what could possible go wrong with adding pilot models. Sure the pilot legs would probably hide the pedals, but it should not affect other instruments. And the fact that your co-pilot can obscure right-side visibility is part of the "sim" factor, right?

Some other ideas:

- Pilot hands should be on a stick and properly animated. Heck, if this can be extended to other systems (such as throttle) it would be amazing!

- You could probably model injuries better, such as blood on pilot instead of your regular red tainted screen.

Maybe this is a good idea for a mod? Still, would like to hear your opinions on this.

p.s. First-person shooters are moving from this floating-camera approach also (you can see your body/legs in BF3).
I'd love to see pilot model in the cockpit as well and pilot bailout animation too
Reply With Quote
  #38  
Old 04-18-2012, 10:21 AM
Stublerone Stublerone is offline
Approved Member
 
Join Date: Sep 2011
Posts: 250
Default

Difficult to manage all events, but i would like the immersive first person view of a bailout.

For example, I like the immersive animation in tanks of red orchestra 2, when you open the tank to have a better view.

But here it is very difficult and there will be a lag between button press and animation, because the pilot has to perform a grab to this thing. In driving sims, it also has a stupid behaviour simetimes, when have to leave the stearing wheel to switch gears.

But a viewing animation without pilot, perhaps?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.