Our squad did extensive internal matches in 4.11, specifically to get a feeling for the new overheat models + FMs. We did A LOT of spit9/8/9_25lbs vs FW series 2 vs 2 fights, switching planes afterwards.
None of us had the impression that the spits are uber concerning overheating.
To the contrary: being forced to turn hard to evade FW190 gun passes overheats spit engines real fast, while the 190s faired very well, as they kept their speed up. When keeping the spit engine close to overheat and pulling vertical to follow a FW zoom, we usually got the overheat message right away, which meant we could follow FWs during zooms only 1, maximum 2 times. With a hot engine, the spit driver now has to cut back on the throttle a lot, and give up altitude in order to maintain maneuvering speed.
In all game versions prior to 4.10, the spit25 was absolutely ridiculous: the engine got cooler when flying at full boost + WEP at slow speeds! I'm glad those times are gone.
Guys flying high as a team, supporting each other and managing their engines will blast any spit/la/185 out of the sky, and much faster than in previous patches.
WD, if you picture energy fighting as an endless succession of full power vertical climbs, followed by diving attacks, preferrably performed by a lone wolf who tries to dominate a server, it's time to change tactics. Any friggin engine will be cooked if run at full power and very slow speeds, and that is realistic.
All so-called tests presented in this thread so far are invalid. With random effects now being part of the overheat model, you must test each plane at least three times under the same conditions. Preferrably a steady max power climb at slow speed. After that, you calculate the average time to overheat, and then perform student's T-test on the obtained values. Only this or similar statistical tests of significance (like Mann-Whitney's U test) will tell you whether the average time to overheat of 2 planes are significantly different. Everything else is bollocks that wastes people's times.
There is one more point to consider: engine temps at spawn are well below what you can attain as a steady-state temp in-flight. Measuring time to overheat from spawn is not relevant to time to overheat as experienced during fights long after spawning. Plus we don't really know whether all planes spawn with the same oil/coolant/cylinder heat temp on a given map.
S!
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