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#1
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It might seem like a solution at first but it's definately not working. I know this because I tried it already (with HMD) in the past and it was a pain in the butt. I have a few ideas and tried a couple of things but what I ended up with was completely disconnected from real buttons and haptic controls in locations like the virtual ones in game. |
#2
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#3
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I'm not saying it's not doable - I'm saying that it's only working in very specific cases (see post above) or in a different setup you describe. |
#4
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So the cockpit would not need to have any (working) instruments in it, and not need to look real, it would be only there for functionality, haptic feedback and dimensional feel. All the visuals would be purely virtual. Of course, this would require Kinect to be able to track arm/hands/finger(?) positions precisely enough, and the visual generator to show positions and movements in (experienced) real time. Plus, a lightweight high quality HMD with 1:1 headtracking (again, in experienced realtime). Would anyone with experience with Kinect and HMDs care to comment? MAC |
#5
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While it may be possible for some it definately out of the question for the average flyer. You'd literally need a half a house to fly all the planes from IL-2 1946 e.g. and then add all the oldtimers from RoF and modern jets and you get the idea why it'd be hard. If you fly one fav sim for years though it might be worth thinking about it. ![]() By the way, you'd need 2 kinect to be able to fully detect everything. It's under research and we'll see device that either have the full functionality in a few years for sure. Check the microsoft research on this. They have a lot coming for the age "after" touch. Few ideas here: just follow the trail. Right now I'd say it's doable but really hard work. I'd wait until kinect is refined or the next generation pops. |
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