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FM/DM threads Everything about FM/DM in CoD

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  #11  
Old 09-10-2011, 02:57 AM
SEE SEE is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
I haven't tried the beta right now but I hope we get back some of the Merlin sensitivity so that Clod Merlin does not feel as arcadish as old IL2 cut out.

For those who cannot handle realistic cutout an option for simplified cutout could be implemented and everybody would be happy instead of dumping down the sim aspect of the game for all.

If you haven't tried it, what makes you think it's been dumbed down?
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  #12  
Old 09-10-2011, 03:22 AM
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Originally Posted by SEE View Post
Just been testing the new patch and apart from all the other things mentioned it seems we have a change to the neg G.

Nose down engine stops - wait a second whilst keeping nose down and engine returns to full power.

Canopy closed view is much better.
I didn't notice it comming back to full power.. But I do like the cut out effects.. reminds me of my old F100 when it started to run out of gas
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #13  
Old 09-10-2011, 04:16 AM
IvanK IvanK is offline
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Originally Posted by cheesehawk View Post
I think it's generally pretty good, you hear a few sputters, the noise dies out, with it being too rich, maybe a few backfires would be appropriate, as the timing would be off as the engine dies down.

Luthier had stated a long time ago that their records indicated the cutout should commence at 0.5g, but they reduced it to 0.1g as far as I can remember. I think somewhere between these would be a better compromise.
This has been debated in this forum at length. As far as at what G does the cut begin at that is documented at 0.1G i.e a 0.9G reduction from 1G flight...i.e. getting close to 0G*. The RAE flew a bunch of instrumented aeroplanes to determine onset thresholds as part of a study aimed at curing the issue. Here is a page from the report. Its available in the UK National Archives as AVIA 13/234 :


This complete document is with the Devs.

[*Edit replaced -1.0G with 0G]

Last edited by IvanK; 09-10-2011 at 06:23 AM.
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  #14  
Old 09-10-2011, 06:21 AM
IvanK IvanK is offline
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Err not quite. G meters are accelerometers and in straight and level flight indicate 1G. As you start pushing they go towards 0G on the scale. Here is a G metre in a Yak 52 sitting on the ground i.e. at 1G.




0.1G would have the needle just above the 0 mark. Anything less than 1 is a negative acceleration.

My typo in previous post (since corrected) that means the G meter would be just above 0G reading 0.1G when the negative G cut starts.

Last edited by IvanK; 09-10-2011 at 06:26 AM.
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  #15  
Old 09-10-2011, 09:05 AM
41Sqn_Stormcrow
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Originally Posted by SEE View Post
If you haven't tried it, what makes you think it's been dumbed down?
The cutout was made old IL2-like in one of the first ever patches. I think we should have something inbetween retail cutout and what we have now. Currently it is too much like IL2 which just had a fake cutout sequence modelled.

While the retail cutout was a bit too sensitive (no inertia of the floater modelled obviously) it was basically the right approach I think.
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  #16  
Old 09-10-2011, 12:32 PM
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My typo in previous post (since corrected) that means the G meter would be just above 0G reading 0.1G when the negative G cut starts.
In other words, the cut out is instantaneous once negative accelerations are experienced.

That is because ANY negative acceleration will cause an interruption in the fuel metering on a float carburetor.
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  #17  
Old 09-10-2011, 03:48 PM
TomcatViP TomcatViP is offline
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Accelerometer in automobile might measure lateral accelerations which are null if you are driving straight

not such thing in a plane
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  #18  
Old 09-10-2011, 03:51 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by IvanK View Post
What do you believe to be realistic cutout ? By that I mean cockpit indications, sounds and at what G should the symptoms commence ?
May be a slight mvmnt frwrd of the pilot head each time the fuel flow is cut when the speed is high (>200mph) ?
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  #19  
Old 09-10-2011, 08:17 PM
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Maybe its just the baseline is different, but a parked aircraft or one flying straight and level would still be experiencing 0 vertical acceleration right?
No it is under 1G acceleration just as you and I are sitting at our computers....
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  #20  
Old 09-17-2011, 07:11 AM
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Otherwise we'd all float off the planet.

As long as it'a accurate then it's all good. I would say that PC Pilots have a harder time because we are unable to feel acceleration and g, and stick sensitivity is more sensitive (ie I would rather have a 2ft stick from the floor and not a desk stick)

Splutters occur often when I trim, I need to change my trim solution because in 1946 it was fine, in COD it appears to actually work lol.

I thought that Das Attorney made a silly post. Just because they made it more pronounced and perhaps easier to chase down by your 109 should they make the mistake of cutting their engine does not make it an improvement. What matters is that it is accuracy even if that is to your disadvantage. If your objective is to make IL2 as easy as possible for you so that you have fun by winning all of your fights then just play offline with invulnerability, unlimited ammo and unrealistic ammo set up.
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