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Latest Patch - Spitfire Neg G changes
Just been testing the new patch and apart from all the other things mentioned it seems we have a change to the neg G.
Nose down engine stops - wait a second whilst keeping nose down and engine returns to full power. Canopy closed view is much better. |
I tested it one hour ago and put the nose of my spitfire down for about 5 secs. My engine somehow catched fire and seriously struggled to return to full power. After another 5 minutes it finally stopped working and I had to crash land into a field. It was also shaking like I just flew into Hurricane Irene. :-P
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I cannot replicate that. I just tried the Spit on line - seems that the FM has been changed too. The Spitty handles very nicely and seems to have had changes to its stall characteristics as well as the neg G.
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There could be still placeholders for unfinish sound also in the beta.. Maybe laterr on they will add more sounds to fill the gaps like they stated.
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good to know about the negative g characteristics of the biritsh fighters now! i was complaining in another thread about hunting spits doing insane negative g manouvers.but that was ai.im glad to know that this aspect was reworked!!thx see for the info.
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Yes - good to see they've made the neg G cut out more pronounced. Really liking a lot of things about this patch.
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I haven't tried the beta right now but I hope we get back some of the Merlin sensitivity so that Clod Merlin does not feel as arcadish as old IL2 cut out.
For those who cannot handle realistic cutout an option for simplified cutout could be implemented and everybody would be happy instead of dumping down the sim aspect of the game for all. |
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I think it's just fine.
...and I am a flying for half the beast for half the Hurri :cool::cool: |
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