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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hi
In my opinion, this has to do with the fact that CoD is realistic & complex management oriented while WoP is Graphic design oriented. Much work has been done in one or the other way but not both ... yet. |
#2
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But at the end of the day this is the one that is being heavily developed and is the sim of choice going forward 2011 and beyond.
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#3
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well but it should look at least superiour to il2 146.but in many instances it doesnt.look at the trees colours and positions.look at the colours of fields....
i will stick with clod because of its flight and damage model, but the overall look of the landscape is a pain in the ass.and i really hate to say that! |
#4
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If some of us were able to travel back in time and actually strap on one of them spitfires I am sure some would mention that these spitfires do not fly / look the same as in IL-2. lol Can't please everyone.
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#5
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well all i would say:"damn it looks like reality"
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#6
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WoP looks like complete crap. It cracks me up that there are people who are still trying to sell green puke as looking better than CoD.
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#7
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+1
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#8
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EDIT: In fact, you are being very unfriendly in your approach towards everyone, who doesn't seem to share your point of view. Remember, "taste and preferences" cannot be discussed... Last edited by DK-nme; 05-24-2011 at 02:43 AM. |
#9
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Between all the technical topics in both computer stuff and simulated plane stuff the visual aspect was obviously lost. The mentality was probably a lot like "if it's ugly, throw more triangles at it". The problem with this is, in addition to the obvious performance pitfall, that "more triangles" will not automatically translate to "more beauty": If the basic visual content is good, then putting more technical resources to work on it (more triangles, higher texture resolutions, more shader fx) will certainly make it look even better. But if the basic visual content is lacking, no amount of technology you throw at it will make it look good. Considering the (over?) ambitous level of detail of the CoD project and the anti-creative nature of a sim that above all tries to be very accurate (so it's more an investigative process than a creative one), this lack of what i call visual talent should not come as a big surprise. Maybe the "Forgotten Battles" of CoD will be used as an opportunity to mend some of those visual aspects. If, with a few bulk operations on the texture sets the general color palette can be made a lot more enjoyable this might even be the key ingredient to make this hypothetical "Forgotten Battles Junior" really feel a bit like a new (even if related) game and less like a pay-patch. |
#10
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This sim is not bad visually but it's looking half finished on that matter.
To me of course. Last edited by jf1981; 05-24-2011 at 10:34 AM. |
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