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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-23-2011, 09:48 AM
Ataros Ataros is offline
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Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.
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Old 04-23-2011, 09:59 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Ataros View Post
Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.
I think your on to something there mate.

I noticed that my drops in FPS could be due to skype pop ups now affecting the fullscreen mode, will test it.

Yes it seems that skype pop ups have a greater effect on this version, my fps is a bit more stable now.
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Old 04-23-2011, 10:17 AM
W0ef W0ef is offline
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Just wanted to hop in and thank you guys for this patch.

Game is really starting to come together now, plays and looks so much better then before.


Thanks again!
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Old 04-23-2011, 10:18 AM
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robtek robtek is offline
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Triple buffering affects only opengl!!!! afaik
CoD uses directx!
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Old 04-23-2011, 10:24 AM
Ataros Ataros is offline
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Quote:
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Triple buffering affects only opengl!!!! afaik
CoD uses directx!
In ATI Tray Tools in Direct3D 8/9/10 section I have a Force to Use Triple Buffers checkbox.
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Old 04-23-2011, 10:33 AM
Kankkis Kankkis is offline
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Quote:
Originally Posted by robtek View Post
Triple buffering affects only opengl!!!! afaik
CoD uses directx!
Triplebuffering can be used dx games too, with D3Doverrider program for examble
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Old 04-23-2011, 10:33 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Ataros View Post
Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.
Quote:
Another method of triple buffering involves synchronizing with the monitor frame rate. Drawing is not done if both back buffers contain finished images that have not been displayed yet. This avoids wasting CPU drawing undisplayed images and also results in a more constant frame rate (smoother movement of moving objects), but with increased latency. This is the case when using triple buffering in DirectX, where a chain of 3 buffers are rendered and always displayed.
S!
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Old 04-23-2011, 10:53 PM
Winger Winger is offline
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For me the patch works great. little less FPS but much smoother gameplay.
VSync seems to cost mucht too many of my FPS. I dont know if it can be optimized but if it can it should be optimized.
The fullscreen still doesnt see to work like intended. When i run my native 2560x1600 desktop resolution and then run the game in 1920x1200 i get a window without borders sitting in the top left opf my desktop showing the game. Right and lower edges show my desktop with all my aliases - just like it was 2 or so patches ago.
Regarding the over all performance i can just say. Keep going! Its not yet perfect but i am confident it will become perfect within the next patches.
SLI is my most awaited feature since i hope that i can then jack up my res to 2500x1600 and still maintain 50 pfs with everything to high.

Keep up the good work.

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Old 04-24-2011, 12:13 AM
Space Communist Space Communist is offline
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There seems to be a lot of people here that do not understand that vsync destroys frame-rates unless your fps never drops below 60, or you are using triple buffering. Buuut triple-buffering takes up extra vram, which this game taxes heavily. You are going to have to put up with at least one of these three things in this game for the foreseeable future:

1. Terrible and inconsistent frame-rate

2. Low texture resolution so save vram

3. A bit of tearing sometimes.

I for one hardly notice the tearing.
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Old 04-24-2011, 12:27 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Space Communist View Post
There seems to be a lot of people here that do not understand that vsync destroys frame-rates unless your fps never drops below 60, or you are using triple buffering. Buuut triple-buffering takes up extra vram, which this game taxes heavily. You are going to have to put up with at least one of these three things in this game for the foreseeable future:

1. Terrible and inconsistent frame-rate

2. Low texture resolution so save vram

3. A bit of tearing sometimes.

I for one hardly notice the tearing.

I don't get tearing and with monitor Hz and fps sync'd its as smooth as baby's behind (except for loading stutters)
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