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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.
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#2
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I noticed that my drops in FPS could be due to skype pop ups now affecting the fullscreen mode, will test it. Yes it seems that skype pop ups have a greater effect on this version, my fps is a bit more stable now.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 04-23-2011 at 10:03 AM. |
#3
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Just wanted to hop in and thank you guys for this patch.
Game is really starting to come together now, plays and looks so much better then before. Thanks again! |
#4
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Triple buffering affects only opengl!!!! afaik
CoD uses directx!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#5
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In ATI Tray Tools in Direct3D 8/9/10 section I have a Force to Use Triple Buffers checkbox.
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#6
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Triplebuffering can be used dx games too, with D3Doverrider program for examble
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#7
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#8
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For me the patch works great. little less FPS but much smoother gameplay.
VSync seems to cost mucht too many of my FPS. I dont know if it can be optimized but if it can it should be optimized. The fullscreen still doesnt see to work like intended. When i run my native 2560x1600 desktop resolution and then run the game in 1920x1200 i get a window without borders sitting in the top left opf my desktop showing the game. Right and lower edges show my desktop with all my aliases - just like it was 2 or so patches ago. Regarding the over all performance i can just say. Keep going! Its not yet perfect but i am confident it will become perfect within the next patches. SLI is my most awaited feature since i hope that i can then jack up my res to 2500x1600 and still maintain 50 pfs with everything to high. Keep up the good work. Winger SYSTEM: Core i/ 930@4 GHz GTX 480 SLI 6GB Gskill RAM Gigabyte GA X58-UD5 Windows 7 64 Bit |
#9
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There seems to be a lot of people here that do not understand that vsync destroys frame-rates unless your fps never drops below 60, or you are using triple buffering. Buuut triple-buffering takes up extra vram, which this game taxes heavily. You are going to have to put up with at least one of these three things in this game for the foreseeable future:
1. Terrible and inconsistent frame-rate 2. Low texture resolution so save vram 3. A bit of tearing sometimes. I for one hardly notice the tearing. |
#10
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I don't get tearing and with monitor Hz and fps sync'd its as smooth as baby's behind (except for loading stutters)
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
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