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#301
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Same bug, any resolution smaller than my native windows size has game appear in the top left corner of the desktop, not full a screen.
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#302
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Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.
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#303
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I noticed that my drops in FPS could be due to skype pop ups now affecting the fullscreen mode, will test it. Yes it seems that skype pop ups have a greater effect on this version, my fps is a bit more stable now.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 04-23-2011 at 10:03 AM. |
#304
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Just wanted to hop in and thank you guys for this patch.
Game is really starting to come together now, plays and looks so much better then before. Thanks again! |
#305
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Triple buffering affects only opengl!!!! afaik
CoD uses directx!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#306
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In ATI Tray Tools in Direct3D 8/9/10 section I have a Force to Use Triple Buffers checkbox.
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#307
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Triplebuffering can be used dx games too, with D3Doverrider program for examble
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#308
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#309
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Clouds are still sucking out a lot of performance with the latest patch. With medium clouds I get 10-15 more FPS using Kegetys' new mod without significant loss in cloud quality:
http://forum.1cpublishing.eu/showthread.php?t=21744 |
#310
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With the addition of force-feedback I can fly with ease again.
Regardless of the accuracy of the forces modelled just having the stall information is enough to have my smiling! Thank you very much. ![]() |
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