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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #301  
Old 04-23-2011, 09:45 AM
Peril Peril is offline
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Quote:
Originally Posted by swiss View Post
When I use a smaller resolution than native I get a smaller window during missions, the GUI is fullscreen though.
Same bug, any resolution smaller than my native windows size has game appear in the top left corner of the desktop, not full a screen.
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  #302  
Old 04-23-2011, 09:48 AM
Ataros Ataros is offline
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Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.
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  #303  
Old 04-23-2011, 09:59 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Ataros View Post
Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.
I think your on to something there mate.

I noticed that my drops in FPS could be due to skype pop ups now affecting the fullscreen mode, will test it.

Yes it seems that skype pop ups have a greater effect on this version, my fps is a bit more stable now.
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  #304  
Old 04-23-2011, 10:17 AM
W0ef W0ef is offline
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Just wanted to hop in and thank you guys for this patch.

Game is really starting to come together now, plays and looks so much better then before.


Thanks again!
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  #305  
Old 04-23-2011, 10:18 AM
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robtek robtek is offline
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Triple buffering affects only opengl!!!! afaik
CoD uses directx!
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  #306  
Old 04-23-2011, 10:24 AM
Ataros Ataros is offline
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Originally Posted by robtek View Post
Triple buffering affects only opengl!!!! afaik
CoD uses directx!
In ATI Tray Tools in Direct3D 8/9/10 section I have a Force to Use Triple Buffers checkbox.
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  #307  
Old 04-23-2011, 10:33 AM
Kankkis Kankkis is offline
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Quote:
Originally Posted by robtek View Post
Triple buffering affects only opengl!!!! afaik
CoD uses directx!
Triplebuffering can be used dx games too, with D3Doverrider program for examble
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  #308  
Old 04-23-2011, 10:49 AM
swiss swiss is offline
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Quote:
Originally Posted by GOA_Potenz View Post
graphic bug with new patch
Please use jpeg next time.
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  #309  
Old 04-23-2011, 11:08 AM
Gerhard Blake Gerhard Blake is offline
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Clouds are still sucking out a lot of performance with the latest patch. With medium clouds I get 10-15 more FPS using Kegetys' new mod without significant loss in cloud quality:
http://forum.1cpublishing.eu/showthread.php?t=21744
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  #310  
Old 04-23-2011, 11:26 AM
Lensman_1 Lensman_1 is offline
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Default FFB - Excellent!

With the addition of force-feedback I can fly with ease again.
Regardless of the accuracy of the forces modelled just having the stall information is enough to have my smiling! Thank you very much.
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