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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#51
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Azimech's idea seems pretty close to that, no complex AI routines to slow the game down but a set of AI rules depending on their "experience": Quote:
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#52
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For now, true, but with the war going on the Allies are still mostly stuck with manual labor, while the German planes are fully automated.
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#53
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omg, this is gunna be so dam cool, only one more day to go and it should be through my front door. CEM what seperates the boys from the men, (just hope i can be that man
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#54
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I think most people are going to have to do a lot of practice flying to become proficient with their aircraft. There's a good reason why military pilots are trained on aircraft with gradually increasing complexity, as managing a WW2 era fighter effectively takes an awful lot of pilot skill and training! All this being modeled in the sim is an extremely good thing IMO.
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#55
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__________________
Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... |
#56
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Should have added: 100% correct mixture. I my opinion a rookie pilot will more likely over rev than miss the proper mixture. That is why I wrote it as it is.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#57
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Here are a couple things i found on the bf109E
http://www.kurfurst.org/Performance_...chreibung.html Use google translate if you dont speak german. and this for the D.B. 601A and 601N engine: http://www.kurfurst.org/Engine/Boost..._increase.html |
#58
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Apparently these figures don't match the ones in the COD manual. In COD the 109 is 40km/h slower at o m and has a 5 sec worse turn time... Are these infos from Kurfurst reliable? |
#59
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Yup, then the Spit was taken out of service for an overhaul and the pilot had to justify it. I'm really looking forward to this engine control, no more instant moves and blasting the wep ![]() We already use HUD off in our campaigns so we're used to RPM and boost control but it's not really modelled in '46 |
#60
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