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#41
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+1 for the realness.
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#42
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Personally, when CEM arrived in Forgotten Battles, I switched it on and never have been satisfied with the lack of complexity. That was ... 2003?
When I get my hands on my copy of CoD, not only will I keep CEM switched on, the "Complex Overheating" as well. I'll just train myself more before I engage in combat. I always enjoyed playing Scotty on the Enterprise in games like Klingon Academy, now I'll imagine myself again yelling over the radio "Can't help it captain, she can't go any faster or the engine will blow!" Hey Blackdog, excellent posts!
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Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... |
#43
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When we at The Syndicate get a server up and running (dont ask when, i dont know... but as soon as we can!) it will be as full real as we can make it most probably. Thats how we have run IL2 and RoF servers in the past. However until we see the actual server settings available I cannot of course say what they will be.
Hopefully there will be enough techno-geeks out there who enjoy moving numerous levers, switches and like to spending most of their time looking at gauges! I have a feeling taking off, flying a simple patrol and then landing without ruining your kite will be a major achievement, never mind the combat! I have the FSX Spitfire by A2A with the accu sim pack. Believe me, you spend a lot of time looking at the engine gauges just to keep the blighter from overheating! That also models the three different propellor types in use in early Spits (and Hurris). Each does operate differently and watching A2As video about the propellor types will help you out. http://a2asimulations.com/forum/view...p?f=77&t=23539 And as for the P47.....I have accusim version of that as well. If we ever get that in game... 3 different radiators, 4 lever throttle quadrant... its a beast! If CoD is anything like that it will make combat that much harder. Im looking forward to it. http://syndicatesquadron.com/ |
#44
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Oh man the info in here is gold. That A2A video has explained more to me than anything I've ever read.
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#45
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It will only put even more people in the fully automated Luftwaffe planes, IMO.
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#46
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Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... |
#47
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true , you havent to care about mixture in it ![]() |
#48
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My question is:
all this work load in CEM does it affects only human pilot or even AI? What I look for in a Flight simulation is certainly the realism. Some of you rightly said that CEM exige a disciplined management for each inflight situation (take-off, climbing, climbing on combat power, cruise, pursuit and descent). Will we the sole to face this load in combat or AI enemy as well will experience major difficulties in shot us down? Cheers |
#49
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Good question.
Maybe there's a simple way to simulate such things? Rookie: adjusts all settings but much too slow but precise. This one has almost no SA. The ones with too much eye for detail for their own good. Overheating doesn't happen very quick but forgets to look out his window and sometimes becomes one with his instruments when he digs a hole half way to New Zealand. Or, the ADHD type: adjusts all settings much faster than an ace but overshoots his chosen values and engine limits all the time, and once in every 3 times forgets one (oil radiator, coolant radiator, supercharger or prop pitch). Forgets to check temperature 50% of the time and when overheating, tends to overreact so performance drops much more than needed. When being chased (stressed) tends to overheat 90% of the time within one minute. Loss of engine power during combat 10% every 5 minutes. Chance of destroying the engine 75% within 15 minutes during combat. Average: Forgets a setting once every 6 times, quicker to respond to overheating, Loss of engine power 10% every 15 minutes ... Veteran: Forgets a setting once every 12 times ... You get the idea. And the nice thing is, just using counters and timers you don't really need AI routines, because in forgetting stuff there is no intelligence involved ![]() And if the AI wants to set anything, it chooses a value, say 65% throttle, what the game could do is deviate from this setting with a fixed percentage as defined by the skill of the pilot. So the rookie sets 65% but it turns out to be 50% or 80% until the AI chooses a new value. A veteran would get 68% or 62%, An Ace would be one with his machine (and this way they really become deadly!!) Imagine formation flying with a bunch of rookies ![]() So there's hardly additional CPU load and such a system could be implemented within a few days, if not present.
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Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... Last edited by Azimech; 03-30-2011 at 01:36 PM. |
#50
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My 2c |
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