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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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obviously for a 19' or 20' monitor this would be a fairly narrow FoV setting (roughly 40 degree's), and you'd have to sit reasonably close to your monitor. the fact it only provides a blinkered narrow view into the il2 world at that setting is entirely limited by the small "window" you are using, and switching to a wider FoV to obtain artificially enlarged peripheral vision to "game the game" is not an excuse to additionally have to accept other object size errors in the game (which do exist in il2, and hopefully most will all be corrected in BoB/SoW) Quote:
in the screenshot below the orange box is the view you endup with for a widescreen monitor (presuming you correctly edited the config file) Last edited by zapatista; 02-27-2011 at 12:16 PM. |
#2
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For your own interest,you might also want to investigate the difference in the dots at comparable distance. On my monitor it actually flattens them a bit in 16:10 verses 4:3. Bottom line, it boils down to personal taste. I would rather set up a custom 4:3 resolution on my 16:10 monitor than have the screen cut off for the reasons I mentioned, the cutoff screen and the flattening of the dots (albeit, there is still some flattening verses if I had a monitor with 4:3 native resolution). Last edited by MadBlaster; 02-27-2011 at 08:04 PM. |
#3
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i am much more concerned that with a perfectly setup system to display objects as true to life as possible, there are significant visibility problems to try and spot and track objects ingame (compared to real life visibility in a similar situation), and that most people therefore have to rely on artificial "distortion" settings to try and compensate for these errors (use zoom views, reduce screen resolution, load purpose made "ultra visible skins" for planes that make them standout more, etc ). Last edited by zapatista; 02-28-2011 at 12:22 AM. |
#4
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the "chopping off" the top and bottom, is because the sim wasn't built for wide view aspect, it was built for 4:3 aspect, and changing the FoV doesn't make the objects bigger or smaller, as the objects/ background (terrain) remain at consistent distances relative to the viewer.
What running on a larger monitor does is, is it gives more defintion to the objects because the window is larger. Last edited by Wolf_Rider; 02-28-2011 at 12:37 AM. |
#5
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![]() But to the bigger question, what I think needs to also happen is the code in CoD needs to be visually optimized for a bunch of different resolutions (16:10, 16:9...etc.) instead of just one like IL-2 was. I think you would agree with that. |
#6
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you won't get "peripheral vision" without a full wrap around (270°) monitor setup Quote:
let's see how 1C has addressed it in CoD and take it from there |
#7
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I suspect you know very well what I meant when I said no periperal (i.e., reduced/narrow FOV). |
#8
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wider/ narrower, isn't peripheral though
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#9
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i am using a 27' desktop monitor which i have set to 55 FoV (which correctly represents the FoV it represents for me on my desk while gaming). i have 2 snap views set to 35 and 90 FoV on my hotas as well as the 55 main setting, so while 80% of the time using the "true to life" 55 setting to fly around and see things "normally" (as much as the il2 game allows anyway), i can briefly use 35 to aim precisely when shooting at a target, and can briefly snap to the 90 FoV during close in dogfights to maintain my SA better. simple really ![]() to most of the time use those severely distorted views you describe using yourself would give me migraines, not sure why you even bother flying around in a gameworld populated by dinky toy objects trying to pretend being chuck yeager, not really "simulation" is it ? on a more joyful note i am in the process of trying to get a 3 monitor setup working by the time CoD is released. i intend to use 2 old 19' 4:3 monitors in landscape mode, one on either side of the 27' central screen. the dot pitch and resolution of the 3 monitors should match fairly closely (1280 x 1024 in landscape mode, means the 1280 will closely match the 1200 vertical resolution of the central monitor, and having 2x 1024 extra in horizontal viewing area will significantly increase my peripheral vision). its a cheap way of doing it and is not ideal, but it means the pc only has to push the equivalent of 2x 1920x1200, except it is now divided over 3 monitors. i have already questioned oleg on this in previous yrs, and CoD should allow combinations of monitors like that (it is reasonably common in gaming to do this now) the end result will be that it doubles my FoV to 110 degrees, and "all i need" is a 2e midrange gfx card for my current pc. the 2e card will drive the 2 19' screens, with my main card driving the 27' the end result should look something like this you can do something similar with 17' monitors in landscape next to a smaller central monitor, or for a central 30's use larger ones on either side etc.. for my 27' the 19' in landscape mode are a near perfect match. it is a compromise to do it like that, and if we'd all be rich we'd all have 3 30's screens and monster pc's to drive it, but on a budget it will significantly increase the fun factor at a minimal cost (for the extra mid range gfx card) Last edited by zapatista; 02-28-2011 at 01:05 PM. |
#10
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Your new setup sounds promising. Good luck with it. |
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