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#181
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I won't say more, because these screenshot don't tell us everything and maybe the release product is something different than what we think at this moment. But yes, I think that all of us who've created missions in FMB know its problems and hope to see them solved in BoB. Of course, we all know (and maybe Oleg and team use this advantage) that there are a lot of people who would spend hundreds of hours in FMB or developing 3rd party tools, in order to bypass original FMB's problems. All in all, even if we only get the same 10+ years old FMB, there will be people willing to spend their time for the good of the community. But, closing as started, we have to wait because these assumptions are based in a few screenshots and not a detailed analysis of new (hopefully) FMB. |
#182
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I think also, that a change of gui to something very slick and modern looking will not reduce the unavoidable complexity that arises from having so many different variables to control - the underlying wealth of detail and options will still be overwhelming to some. A gui change is not a panacea. Probably more useful would be better documentation on how to use it. Also, I personally don't want to wait another 6 months for the gui to be rebuilt from scratch. |
#183
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A note on briefings
We have always needed a more structured approach to creating briefing documents. Having pre-sets on drop down entry selectors for time of day, weather, etc. Having a dedicated block for Mission ID, Mission description In other words we need an efficient way to create briefings that have several consistent possible values, along with a lengthly description. Combat briefings should be formatted wiht basic criteria to all missions, with a text box for elaborating on the description of the mission. Each mission briefing always requires specific information that pretty well applies to all mission briefings. A large text entry box could complete the briefing package, This is an important issue. Any mission builder can tell you just how time consuming and tedious it becomes after spending so much time actually building each mission... then having to create briefing decriptions. I see the briefing mentioned in the GUI, but I don't really know how far that goes or just what it means. All it would basically require is a text editor with some pre-sets and a large text box to create consistent briefing documents. Last edited by nearmiss; 12-05-2010 at 06:08 PM. |
#184
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I'm with the guys who like the minimal changes to the GUI. It's really not all that hard to use the system in IL2 once you have built a few missions with it. It looks like SOW will be a real step up, remember guys, a familiar GUI does not necessarily mean familiar problems. Half of the trouble I've ever had was getting the AI to behave, and that really isn't an FMB problem anyway. It looks to me like a lot of the rest have been addressed. I'm looking forward to cut 'n paste, and it looks like we'll have a lot more interaction with the AI through the FMB (and I'm cautiously optimistic that they'll be smart enough to follow the instructions.
So far I like what I see, but please, please Oleg make sure we can see a description of the objects, and not just a number. I would also like to have infinitely nestable folders for missions, and not just a couple levels like we have in IL2. (as a matter of fact it would be nice if we could build our own folder structure for the objects and such) |
#185
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#186
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![]() Personally it's gratifying to see the shape of the new FMB is not radically different from the IL2 original. Learning the new settings and applying them onto a well-known framework will be better than trying to learn a whole new system, and I hope to be writing missions quite early on. Another point is that I expect to still be flying FB after Storm of War commences - specifically 4.10 and UP - which is another good reason to have a similar FMB setup. Thanks for this exciting update, Brando
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#187
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Hi Oleg,
Nice updare... Speaking about interface, I have a simple request to facilitate navigation: in the minimap when flying, or before takeoff one should be able to draw lines between waypoints with mouse click and draw, getting distances and headings. simple yet very useful. Cheers, Insuber |
#188
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S! Guys,
I like the fact that the FMB is not far off from the IL2 MB, reason being that yes it is a very easy MB to learn and not so technical. I fly Rise Of Flight as well and there MB is very complicated to learn but still very good. So that fact the learning curve is not going to be so steep is a good thing IMO so well done Oleg and keep up the good work. Merry Christmas Oleg to you and your family and your team. O_Smiladon
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Win 7 64bit I7 930-CPU Quad core ATI HD6950 2gig 6 Gig Ram, Kingston hyper Blah blah X58 Gigabyte M/Board |
#189
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Hello Oleg, thank you for the surprise you gave us for these weekends.
There are some ideas and concerns I would like to share with you and readers.
Oleg, wish you the best to you and your team. |
#190
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Oleg, if possible.
Allow beta release of limited version of SOW to a few competent mission builder enthusiasts. It could be a very limited beta that is just FMB with SOW data to work with. You could save alot of time. I know there are some MB who have been building missions for close to 10 years who would be pleased to help. You could get some very good input from the people who know the finer points and issues of mission building using the IL2 FMB and 3rd party FMB tools. This would allow you to get some very excellent information about the FMB tool you plan to release. It would provide you information you really need as far as the capabilities of the FMB usage from people who have years of experience with it. I'm sure you could count on IL2 MB users to pitch in help. |
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