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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-05-2010, 06:02 PM
nearmiss nearmiss is offline
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A note on briefings

We have always needed a more structured approach to creating briefing documents. Having pre-sets on drop down entry selectors for time of day, weather, etc. Having a dedicated block for Mission ID, Mission description
In other words we need an efficient way to create briefings that have several consistent possible values, along with a lengthly description.

Combat briefings should be formatted wiht basic criteria to all missions, with a text box for elaborating on the description of the mission. Each mission briefing always requires specific information that pretty well applies to all mission briefings. A large text entry box could complete the briefing package,

This is an important issue. Any mission builder can tell you just how time consuming and tedious it becomes after spending so much time actually building each mission... then having to create briefing decriptions.

I see the briefing mentioned in the GUI, but I don't really know how far that goes or just what it means.

All it would basically require is a text editor with some pre-sets and a large text box to create consistent briefing documents.

Last edited by nearmiss; 12-05-2010 at 06:08 PM.
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  #2  
Old 12-05-2010, 06:06 PM
BadAim BadAim is offline
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Quote:
Originally Posted by nearmiss View Post
A note on briefings

We have always needed a more structured approach to creating briefing documents. Having pre-sets on drop down entry selectors for time of day, weather, etc. Having a dedicated block for Mission ID, Mission description
In other words we need an efficient way to create briefings that have several consistent possible values, along with a lengthly description.

Combat briefings should be formatted wiht basic criteria to all missions, with a text box for elaborating on the description of the mission.

This is an important issue. Any mission builder can tell you just how time consuming and tedious it becomes after spending so much time actually building each mission... then having to create briefing decriptions.

I see the briefing mentioned in the GUI, but I don't really know how far that goes or just what it means.
Yeah, It would be nice if the FMB just threw the basic info into the quick brief for us like no. of planes, basic types, etc. then we can always elaborate if we want.
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  #3  
Old 12-05-2010, 06:41 PM
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brando brando is offline
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Originally Posted by BadAim View Post
Yeah, It would be nice if the FMB just threw the basic info into the quick brief for us like no. of planes, basic types, etc. then we can always elaborate if we want.
Yeah, I gave up writing long and interesting briefings for the Co-op crowd 'cos hardly anyone reads them!

Personally it's gratifying to see the shape of the new FMB is not radically different from the IL2 original. Learning the new settings and applying them onto a well-known framework will be better than trying to learn a whole new system, and I hope to be writing missions quite early on.
Another point is that I expect to still be flying FB after Storm of War commences - specifically 4.10 and UP - which is another good reason to have a similar FMB setup.

Thanks for this exciting update,

Brando
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  #4  
Old 12-05-2010, 07:21 PM
Insuber Insuber is offline
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Hi Oleg,

Nice updare... Speaking about interface, I have a simple request to facilitate navigation: in the minimap when flying, or before takeoff one should be able to draw lines between waypoints with mouse click and draw, getting distances and headings. simple yet very useful.

Cheers,
Insuber
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  #5  
Old 12-05-2010, 07:21 PM
O_Smiladon O_Smiladon is offline
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S! Guys,

I like the fact that the FMB is not far off from the IL2 MB, reason being that yes it is a very easy MB to learn and not so technical. I fly Rise Of Flight as well and there MB is very complicated to learn but still very good.

So that fact the learning curve is not going to be so steep is a good thing IMO so well done Oleg and keep up the good work.

Merry Christmas Oleg to you and your family and your team.

O_Smiladon
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  #6  
Old 12-05-2010, 07:48 PM
7IAP_Maxel 7IAP_Maxel is offline
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Hello Oleg, thank you for the surprise you gave us for these weekends.

There are some ideas and concerns I would like to share with you and readers.
  1. It would be so nice to have few options to save .mis file in both ways, binary and in plain text. Encrypted binary .mis file with password that even the host can not be able to look up into the mission waypoint, aircraft types, directions, qty and e.t.c..
  2. It would be so nice if the briefings would be in UTF-8 or UTF-16 encoding. BBCodes would be also nice to see…
  3. As I can see the waypoint displays only # of the route. (See pic. #shot_20101203_155528 copy.jpg) would be nice to see an interpolated speed and altitude of the group and/or single aircraft(s). Desired to see the speed in Km/h or mph or feet for airborn, naval and ground units (I am sorry, but in Il2 speed in meters per sec. looks useless).
  4. The editable text line console below the map would be amazing and highly desirable. By placing any unit on the map would put a text line in the console.
  5. Version, author, revisions, and dates tags inside plain text of the .mis file highly desirable.
  6. It seems that the left scroller has been inherited from il2. Can you please to assign Map’s zoom in/out functions for the mouse scroll wheel? Shift + Mouse Rectangle drag is also highly desirable.
  7. I know that the map at certain zoom levels (usually after 65%) displays as 3d map. It would be so nice to have export to .png file highly zoom able detailed map.
  8. Can we able to select and save export/import the group of the objects? Let say I have to put few trees, few ground units, some static units and few human figurines. I want to save this scene and export as named preset in order to use this preset in future. Or it would be so nice to have a repository for the convenience all of FMB developers in order to have the possibility export and import these presets.
  9. Is it possible to introduce the script code language inside missions? If Bf109-E3 in range [1Km..5Km] and qty <= 4 then spawn(type:Spitfire5, qty:4, skills:veteran, action:intercept) else lookup(AAGun, 4, veteran)
  10. Is it possible to make a recon mission for the AI recon aircraft with possibility to take b/w photo shots and then insert these photo snap shots in to other missions?

Oleg, wish you the best to you and your team.
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  #7  
Old 12-05-2010, 08:02 PM
nearmiss nearmiss is offline
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Oleg, if possible.

Allow beta release of limited version of SOW to a few competent mission builder enthusiasts. It could be a very limited beta that is just FMB with SOW data to work with.

You could save alot of time. I know there are some MB who have been building missions for close to 10 years who would be pleased to help.

You could get some very good input from the people who know the finer points and issues of mission building using the IL2 FMB and 3rd party FMB tools.

This would allow you to get some very excellent information about the FMB tool you plan to release. It would provide you information you really need as far as the capabilities of the FMB usage from people who have years of experience with it.

I'm sure you could count on IL2 MB users to pitch in help.
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  #8  
Old 12-05-2010, 08:39 PM
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SlipBall SlipBall is offline
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FMB very cool and powerful, lot's of time involved, and much testing. It certainly will be more of a pleasure with the new refinements, can't wait.


Getting an "Error message" after a placement if in conflict, would be awesome
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Last edited by SlipBall; 12-05-2010 at 08:48 PM.
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