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IL-2 Sturmovik The famous combat flight simulator.

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  #201  
Old 10-29-2010, 05:56 PM
Romanator21 Romanator21 is offline
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I think it is in Il-2 on some good sound cards sounding, if the card is capable to render it .
You mean that short, high-pitched whistle?

That's amazing to see the AI flying. Impossible to say that just by looking at the video. Nicely done.

I also like the Trenches, and so many other fine details.

About smoke and tracers - I don't think in this case you would see long lines of smoke following the bolts of light. If there was any smoke at all it would be emanating from the blast tubes and immediately pulled over the wing and behind the plane. So, from the POV presented in this video, we wouldn't be able to see it.

Keep in mind that Il-2 has tracer smoke for some airplanes with .303s, namely Bf-109s, while others, like the Hurricane, only have tracers. I don't think it will be forgotten in SoW.
  #202  
Old 10-29-2010, 06:06 PM
Doo Doo is offline
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Originally Posted by Oleg Maddox View Post
I do think in the next video that I maybe will post in a two weeks
No biters?
  #203  
Old 10-29-2010, 06:06 PM
BG-09 BG-09 is offline
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Default Nice job Oleg...have no words...

Oleg, please look at the video bellow, and notice that the paint of the aircraft /He-111/ is reflecting the surrounding environment significantly. Probably this is modern paint, and that is why it is reflecting the light. But I think that fresh 1940's paint should be reflecting too the picture of the surrounding environment. In SoW there is no such reflection, except on the picture of the full polished metal Spitfire screenshot, given to us by you long time ago.

So, here it is He-111:


The paint is reflecting the image of the surrounding environment. Also please listen the sounds of the video.

There should no be dust in to the air taken up by the propeller wash, if there is rain, or it was raining not long time ago. Please fix this in SoW. Thanks.

~Cheers!

Last edited by BG-09; 10-29-2010 at 06:26 PM.
  #204  
Old 10-29-2010, 06:08 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by JAMF View Post
Mr. Maddox said that if a bump-map was used for the skin of the aircraft, you would see it from the cockpit. Maybe there was no bump-map yet or it's a detail setting.

We don't know if a high(est) resolution texture was used for this test.



BTW, the cockpit noise sounds good. The needles being alive is a very nice detail. In the first frame every dial and gauge is "at rest". Might this be a result from the complex system? No computation of engine & aircraft status, if there is no status to compare it with from a 'frame' before?
Maybe what we're seeing is an airstart spawn/QMB mission and that could be why the entire aircraft goes from "off" to fully working like that. I'm not sure, just guessing here
  #205  
Old 10-29-2010, 06:14 PM
kedrednael kedrednael is offline
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Originally Posted by Oleg Maddox View Post
I can seat in any aircraft that has cockpit (there is now such feature).
Nice, that is something I'm missing in all flight sims... till SOW is released
  #206  
Old 10-29-2010, 06:15 PM
Triggaaar Triggaaar is offline
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Originally Posted by BG-09 View Post
Probably this is modern paint, and that is why it is reflecting the light. But I thing that fresh 1940's paint should be reflecting too the picture of the surrounding environment.
So you want the level of reflection from a plane to vary depending on how long ago it was painted? Maybe after a plane has flown some missions and got a bit dirty, Oleg can have some parts of the plane relfecting less of the environment? And that's if the paint used then was the same as the paint in yout video.

Most of the work has been done already, now is not the time for feature requests, it's time for bug fixing.
  #207  
Old 10-29-2010, 06:19 PM
OSSI OSSI is offline
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Originally Posted by Dietger View Post
Hi Oleg good luck for the presentation!


...ups my first post here, Hello everyone!

Regards Dietger
Hehe Dietger die Pfeife
  #208  
Old 10-29-2010, 06:21 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Oleg Maddox View Post
They are different depending of the type of the bullets with tracers and the year of use.
Got it Thanks for answering!
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  #209  
Old 10-29-2010, 06:22 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Hotseat jumping.. that is for the recording only right? In eaw it was possible to jump into an ai and take it over after you jumped or got shot. It kept you in the action and spared the long climb back. If it's in for the fight...i hope it's switchable on realism level base.
  #210  
Old 10-29-2010, 06:23 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Romanator21 View Post
You mean that short, high-pitched whistle?

That's amazing to see the AI flying. Impossible to say that just by looking at the video. Nicely done.

I also like the Trenches, and so many other fine details.

About smoke and tracers - I don't think in this case you would see long lines of smoke following the bolts of light. If there was any smoke at all it would be emanating from the blast tubes and immediately pulled over the wing and behind the plane. So, from the POV presented in this video, we wouldn't be able to see it.

Keep in mind that Il-2 has tracer smoke for some airplanes with .303s, namely Bf-109s, while others, like the Hurricane, only have tracers. I don't think it will be forgotten in SoW.
Actually if you position the camera correctly and your sound card is setup you will hear the faint whistle of the bullets as they fly past. In IL-2 it was much louder but in Forgotten Battles and since then it's quiet.

It has to be a camera not near a plane as any engine noise will overpower it.
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