Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #351  
Old 10-24-2010, 10:31 AM
JG1_Wanderfalke JG1_Wanderfalke is offline
Approved Member
 
Join Date: Feb 2010
Location: EDDM
Posts: 90
Default

But it looks really nice, we have moving cars ships, trees, many many placed buildings, Ai´s...
water and clouds are great with rex2
Reply With Quote
  #352  
Old 10-24-2010, 10:32 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by pupo162 View Post
Oleg, is clickable thingy mandatory, or can we jsut map everithing to our keybord and divice and dont have to bother to click ? will we still be able ot use the mosue to pan around and to shoot with mosue buttons?

Dont get me wrong clickables are fun scpecialy for big planes/bombers where you have preatty much all time in the world to click and set everithing up, but in combat in fighters i would just like to keep that "hotas" feeling of il2, of being able to do everithing with my engine and plane witout loosing sight from my opponent


cheers
Don't worry! When these that will use clickable by mouse feature will be shot down so many times in air because of unrealistic using mouse comparing to the mapped to functions buttons, they will switch off the feature for the normal things - button mapped.

They simply still don't understand the real things. There are not on the market the sims that to compare it on WWII aircraft...
For example.... simple example - Fire button Hope they will not map it on the function of mouse.
Reply With Quote
  #353  
Old 10-24-2010, 10:39 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by JG1_Wanderfalke View Post
But it looks really nice, we have moving cars ships, trees, many many placed buildings, Ai´s...
water and clouds are great with rex2
And still not photorealistic in right terms.

AI? Sorry, except ground control AI and speeches I can't see there the work over AI in principle, comparing to Il-2 of the first release in 2001.

Cars... If you want you may add cars with AI in our sim anywhere...

Clouds, yes - there isn't bad if do do not look for them in the everning or from the very close look

Water? I didn't saw maybe last various, however the Il-2 water was for a long time the best in any fligth sim on maxed out settings in OpenGl.

Last edited by Oleg Maddox; 10-24-2010 at 10:54 AM.
Reply With Quote
  #354  
Old 10-24-2010, 10:49 AM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by Oleg Maddox View Post
They simply still don't understand the real things. There are not on the market the sims that to compare it on WWII aircraft...
For example.... simple example - Fire button Hope they will not map it on the function of mouse.
Couldn't agree more, it's far more realistic to reach out and press a button the keyboard or controller than to use a mouse to click a button on a screen.
Reply With Quote
  #355  
Old 10-24-2010, 10:55 AM
JAMF JAMF is offline
Approved Member
 
Join Date: Sep 2010
Posts: 187
Default

Thank you for the answers, mr. Maddox.
Quote:
Originally Posted by Oleg Maddox View Post
BoB is working with 3 screens. This is option of video cards now.
In rFactor, the developer created 3 rendering rectangles (view-ports). The outside rectangles are at an angle to the centre rendering rectangle. (very visible in image by the 'bend' in the concrete wall) As far as I know, rFactor is the only sim with this method. All others have one large rectangle. I am hoping for 3 rendering rectangles, but I can understand that there aren't enough "man hours" for this method yet.

Quote:
Originally Posted by Oleg Maddox View Post
Device link will be added later. It will work online. How it will be working in terms of cheating I don't know yet.
That is good news.

Quote:
Originally Posted by Oleg Maddox View Post
In demo of Il-2 there wasn't rain drops on widescreen
My mistake. I had in memory the rainy P-39 mission, with the raindrops on the glass. Nostalgia made the old memory better than it was.

Quote:
Originally Posted by Oleg Maddox View Post
rivets on the wings or anywhere on the external view are present where they should. They are drawn and bumpmapped.
Nice! Looking inside and out of the cockpit will be like being in the real plane. It's looking like a beautiful work of art.
Reply With Quote
  #356  
Old 10-24-2010, 10:56 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Foo'bar View Post
Oleg please check email, I have some questions concerning buildings and rail.
I did answer them from my new office email.
Maybe it is lost due to this facrt.
Ok, will try to find or write again
Reply With Quote
  #357  
Old 10-24-2010, 11:09 AM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Oleg, with the parachutes, if I bailed out and drifted towards a wooded area would my pilot simply fall through the invisible trees and land on the ground, or would the parachute get stuck in the trees(s)?
Reply With Quote
  #358  
Old 10-24-2010, 11:10 AM
Hecke
Guest
 
Posts: n/a
Default

Oleg, when will your event with nvidia be?^^ I hope you can show us a gameplay video then with as much as possible maxed out graphics settings and AA turned on. I'm so excited.
Reply With Quote
  #359  
Old 10-24-2010, 11:11 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by philip.ed View Post
Oleg, with the parachutes, if I bailed out and drifted towards a wooded area would my pilot simply fall through the invisible trees and land on the ground, or would the parachute get stuck in the trees(s)?
Currently with its animation fall through without additional animation and special clipping.
Reply With Quote
  #360  
Old 10-24-2010, 11:24 AM
BG-09 BG-09 is offline
Approved Member
 
Join Date: Oct 2007
Location: Univerce
Posts: 225
Default Some good ideas for SoW...

Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:

Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft.

I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW.

~Regards!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.