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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-03-2010, 05:57 PM
sidius sidius is offline
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Join Date: May 2010
Posts: 28
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I was using

but your pilot is cool too

btw I've tried to convert big guns to missiles and missiles to big guns, and it's really easy in that IMD editor, just ChangeWeaponType and play, you don't even have to modify hard point coords, and it looks quite nice. (tried on my Butcher - both right side weapons turned into rocket lauchers)

I wonder if missile launcher turned backward would shoot missile at the fighter chasing you or stuck till your main target is behind you.. gotta try it somewhen.

I've finished 3 storylines (MSF, NESF, Alex), gotta try Triada next time, but I don't know what to do to get to InoCo storyline (coz SAM shoot down Dickens and I end up with Alex..) or USS (dunno if it exist).

My fingers ache right now (lot of Ctrl+C/Ctrl+V while making descritions for all 12 major caliber turrets, replaced most _pl0 with _pat0 coz I simply love those textures, such a pity it's not made for all models), so I will probably just play for a while and I'll start modding when I finish next storyline

Maybe I'll start with Ramadanta and replace it's turrets with major caliber turrets, and I will have to make a brand new INI file because she doesn't have any now + gotta try to fix hangar bay (game crashes when you release some fighter).
-seem I can't conver turret into major caliber turret, or even add new major caliber turret in that IMD editor. There is no such option

Last edited by sidius; 06-03-2010 at 06:20 PM. Reason: added info
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