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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 04-10-2010, 04:36 PM
whatnot whatnot is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by AndyJWest View Post
Whatnot, the first part of my last post was directed at Zapatista's suggestion, not yours. He has already suggested the pilot encountering "enemy ground forces, i presume they would shoot at him".
Ah, ok. Thanks for clarifying. I thought the lack of update this friday made everyone go nuts.

I understood from the suggestion that the AI pilots would run towards their home base instead of running the 20 meters to random direction after which they duck and cover.
If it was a human player he must be a real trooper to actually run for two hours on a ground surface as simple as LockOn offers to reach their base instead of respawning.

Implementing running to a plane I assume is relatively easy to implement. You already have the animated running pilot model and the physics to interact with the gound (atleast IL2 had it. So all you'd have to do is implement the keyboard controls to guide the direction and camera to follow the head and trace the mouselook.

Atleast it sounds simple writing it in two centences.
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