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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 03-01-2010, 03:20 PM
Flanker35M Flanker35M is offline
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Join Date: Dec 2009
Location: Finland
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Gagboy, that game sounds..umm..I rather not write down those flashes of my imagination here That other game sounded very interesting, maybe a version of 2010 could be made?! Duke Nukem became history so now..

MikkOwl. Your ideas are good, expecially the ones with the sticks. But indicators on screen..well..maybe for testing etc. In real aircraft you can see from the trim wheel or and indicator near it the position of your trim. This in most planes. And with SoW having very detailed cockpits, from we have seen so far, this pose no problem to actually look at your trim wheel for the indication. Spitfire has this trim position Up/down in the dashboard etc.

Thank you Oleg for the respones in this thread, really interesting read I have one question about SoW. As it is mentioned in some interview or a website, the planes in SoW will wear in use etc. If I recall right that is. So for this, can we see the plane get dirty, the bullet holes (fixable, minor ones) and other tear & wear visible on "our" plane in outside view, for example after landing or in briefing?

Many times mechanics of FiAF mentioned the noses of the Bf109's being greyish of guns being fired and they had to clean the glasses etc. This applies to modern planes as well, seen under years how the planes gradually turn from factory fresh to dirty, paint patched more used planes today So possibility of dynamic dirt and show of damage etc?

There could be some nice features of the ground crew added later, but which ones are interesting for a few times and pointless to the game and those that really would matter is another issue. Maybe pilot (gamer) checks the plane before flight, the pre-flight inspection etc. Just a few..
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