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#211
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Last edited by Oleg Maddox; 03-03-2010 at 07:21 AM. |
#212
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This is one of the late variants. In 1940 such phased array antenna wasn't existed yet.
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#213
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#214
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will I need a pilots license to play SOW?
I'm kind of getting that feeling |
#215
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Only very few people have that luck...
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#216
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Sure. One of them still me
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#217
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Of course nothing can be perfect. We only try to tend to a limit... But... we also remember about console and WoP players... so for them the sim will be also playable... But I'm sure - way more interesting in terms of long life use, learning, to be anxious for success. Very scalable difficulty setings will allow this. |
#218
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I would like if the static camera view could be set to a certain degree such as S 180, good idea?
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#219
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S!
I think SoW will be a harsh reality check for many of us with full realism. No more slamming carelessly throttle to firewall without consequences etc. Fidelity in DM and FM unrivalled until now. Bringing back the challenge to online flying, the use of tactics instead of whiteknuckle endless furball..Oh yes, the good times are coming! I think I should check my medication.. ![]() |
#220
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If enabling this is a simple switch in the code, could you please let the Team Daidalos guys know that they should do it for the next patch they are working on? This way, you can also try out what the change can result in, ahead of SoW, and I can provide a bit more fun stuff for IL-2 for the community while Storm of War is still being worked on. EDIT: I think I could possibly even improve the force feedback. If I read the airspeed, I could try to make a program to use the self-centering on the G940 (much tighter centering, and some damper type forces (a bit like hydrualic/wire resistance) become harder or looser with the airspeed, and set any threshhold. It would also fix the bug where FF is centering on the ground before take-off (only when lifting the tail a single time will the force feedback centering become normal). EDIT: I can also make the AI crew speak a bit in multiplayer, and make it hard coded so that it only works in planes that have ALIVE crew members. A co-pilot can tell you your altitude, heading, radio beacon heading, and indicated air speed (fun when trying to bomb stuff, no longer 'alone'), they can freak out when pulling crazy maneuvers, they can tell you if you shot down someone or destroyed a target, and scream when they get injured or killed etc. This requires reading the logfile at the same time, but in combination it can bring some more realism and life to multiplayer without any chance of cheating. Last edited by MikkOwl; 03-03-2010 at 01:19 PM. |
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