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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Oxygen issues are really very difficult to notice: high profile accidents in business jets and light aircrafts (one pressurized in US, the other with a portable oxygen system in France) with highly experienced people (the light aircraft pilot was a test pilot on a ferry flight) in recent years and the countless accidents in the military tend to prove one thing:
- the pilot cannot (except by incredible and rare luck, or specifically trained to recognize deprivation initial symptoms) realize by himself he is is suffering of oxygen deprivation - for him, everything appears normal up to the point he will brutally loose concisousness - the only way to get out is to have a wingman (or sometimes ground control) understanding something is wrong and able to reach at whatever useful mind is still there by yelling orders...but usually when the problem is noticeable from the outside, it already very late in the drama, and only luck will allow a positive outcome! - If for instance the aircraft is trimmed properly for cruise, there is not chance that the pilot will ever recover: if he did not died of oxygen deprivation the loss of power at the end of the fuel tank and the ensuing imbalance (no more torque, dissymetric loads) will precipitate the descent to such an extent that the pilot may very well have no time to wake up, as already pointed out before... - so the only way to simulate is quite simple: for some reason (failure or battle damage) the oxygen is cut off... - then if a blinker is present it will cease working (this is only "positive" way for the pilot to know in time something is wrong with the oxygen but he must be disciplined and trained to check his blinker often at altitude!) - after a while depending on possible factors like fatigue, health, injuries and whatnot, the screen becomes black, with a message "OXYGEN", no more. At this point the pilot has no means of action, has a limited life expectancy (defined by the game), and may be allowed to wake up with a gradual removing of the black screen (much in the same way as blackout) and be given back his controls...if the aircraft reaches a breathable altitude and assuming it did not crash or be shot down before! Once the oxygen is failed a randomly aired message may be given to the wingman or ground control to simulate a visible problem (random to simulate lack of awareness of the wigman/control). Believe me it will be as realistic as it can get (I am quite familiar with hypoxia, having already flown up to 30000 ft with an failed oxygen mask and a friend with a good one!) JV Last edited by JVM; 02-27-2010 at 03:58 PM. |
#2
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Great update Oleg. I'm really looking forward to this game now
![]() I'm just wondering, will the 'thing' Roman uses to shoot at the Stuka with the .303 guns come with the game so we can play with it and do experiments ourselves when it is released? Edit: This is the 'thing' I'm talking about: Quote:
![]() Last edited by Runar; 02-27-2010 at 11:40 PM. Reason: Added description |
#3
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#4
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S!
Gagboy, that game sounds..umm..I rather not write down those flashes of my imagination here ![]() ![]() MikkOwl. Your ideas are good, expecially the ones with the sticks. But indicators on screen..well..maybe for testing etc. In real aircraft you can see from the trim wheel or and indicator near it the position of your trim. This in most planes. And with SoW having very detailed cockpits, from we have seen so far, this pose no problem to actually look at your trim wheel for the indication. Spitfire has this trim position Up/down in the dashboard etc. Thank you Oleg for the respones in this thread, really interesting read ![]() Many times mechanics of FiAF mentioned the noses of the Bf109's being greyish of guns being fired and they had to clean the glasses etc. This applies to modern planes as well, seen under years how the planes gradually turn from factory fresh to dirty, paint patched more used planes today ![]() There could be some nice features of the ground crew added later, but which ones are interesting for a few times and pointless to the game and those that really would matter is another issue. Maybe pilot (gamer) checks the plane before flight, the pre-flight inspection etc. Just a few.. |
#5
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That to make inspecition we should add a lot of other features of unprepared or prepared for the flight aircraft. Then it will have sense. But we don't plan to go in this direction. It is too complex code in terms of time cration and don't have too good effect on the gameplay if to calculate ration time/money = final effect For any feature is some calculation in these terms. In two words - how much cost and what the result... |
#6
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Will there be an upper altitude and speed limits on the SoW engine?
Cheers. |
#7
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Didn't understand. If you speaking about some unprecise things in IL-2 over 10,000 meters then I would say that SoW has totally new physics engine.
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#8
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Probably you are completely right.
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