Quote:
Originally Posted by Romanator21
The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.
1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.
2) Tone down the shaking to make the sim look visually accurate.
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Totally agree. I would go for option 2, since (although it might incorrect in strictly visual sense) this provides important information that a pilot would otherwise receive by feeling the physics. I think the present compromise (shaking visual and yet still focused view of the recticle) actually quite balanced and well thought.