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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 12-02-2009, 12:40 PM
mkubani mkubani is offline
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Join Date: Sep 2009
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Quote:
Originally Posted by 13th Hsqn Protos View Post
Stop coding for 2004 systems.
How about stop making 2009 models for 1999 game engine?

Two points:

1. Regarding the modelling specs - DT is not going to reject a plane that might be 30-40% over the polycount limit, if it is made properly and the increase is justified. But yes, we will reject planes that are 300 or 400% over the limit. These limits were respected by DT for 4.09 modelling. And I don't see reports coming in that the new plane models look obsolete or ugly because of the lower poly limit used.

2. Many times, the inexperienced modelers sort of "hide" behind the increased polycount. I am saying it in general, no finger pointing. Believe it or not, it is actually harder to model low-poly when you have a limited modelling budget (polycount) and tech. specs to follow. Take a look at the Gladiator or Fokker XXI models. They are +- within the original specs and they look perfect. Show me a high-poly model made for IL-2 that could beat them. It's about modelling skills, not about polycount.
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Last edited by mkubani; 12-02-2009 at 12:44 PM.
 

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